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Battletoads Double Dragon: The Ultimate Team (Game Boy)/Notes: Difference between revisions
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===Huffman Coding Derivative=== | ===Huffman Coding Derivative=== | ||
Background tile graphics in [[Battletoads & Double Dragon (Game Boy)|Battletoads & Double Dragon]] are compressed using the same Huffman coding derivative used earlier in [[Battletoads (Game Boy)]] and [[Battletoads in Ragnarok's World]], and used later in the [[ | Background tile graphics in [[Battletoads & Double Dragon (Game Boy)|Battletoads & Double Dragon]] are compressed using the same Huffman coding derivative used earlier in [[Battletoads (Game Boy)]] and [[Battletoads in Ragnarok's World]], and used later in the [[Donkey Kong Land:Notes#Huffman Coding Derivative|Donkey Kong Land]] trilogy. | ||
{{Internal Data|game=Battletoads & Double Dragon (Game Boy)}} | {{Internal Data|game=Battletoads & Double Dragon (Game Boy)}} |
Revision as of 19:10, 28 January 2024
The following article is a Notes Page for Battletoads Double Dragon: The Ultimate Team (Game Boy).
Compression
Huffman Coding Derivative
Background tile graphics in Battletoads & Double Dragon are compressed using the same Huffman coding derivative used earlier in Battletoads (Game Boy) and Battletoads in Ragnarok's World, and used later in the Donkey Kong Land trilogy.
Internal Data for Battletoads & Double Dragon (Game Boy)
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