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Super Street Fighter II: The New Challengers (Genesis)/RAM map: Difference between revisions

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This is a map of 68k memory as used by the main gameplay engine.
This is a map of 68k memory as used by the main gameplay engine.


{| border="1" class="prettytable"
{| class="wikitable" style="margin:auto"
!RAM offset||Size||Description
!RAM offset||Size||Description
|-
|-
Line 11: Line 11:
| Random value (used by the random number generator at 0x5AA)
| Random value (used by the random number generator at 0x5AA)
|-
|-
| $FFFCE6
| 0xFFFCE6
| Byte
| Byte
| Difficulty, from 0 (easiest) to 7 (hardest)
| Difficulty, from 0 (easiest) to 7 (hardest)
|-
|-
| $FFFCE7
| 0xFFFCE7
| Byte
| Byte
| Free Time : limit time if 0, no limit if 0xFF
| Free Time : limit time if 0, no limit if 0xFF
|-
|-
| 0xFFFD04
| 6
| Player 1 keys, in the order LP, MP, HP, LK, MK, HK
Values are :
* 4 : button B
* 5 : button A
* 6 : button C
* 8 : button X
* 9 : button Y
* 10 : button Z
|}
|}

Revision as of 15:36, 18 July 2023

Work in Progress

Main System Memory Locations

This is a map of 68k memory as used by the main gameplay engine.

RAM offset Size Description
0xFFFCE4 Word Random value (used by the random number generator at 0x5AA)
0xFFFCE6 Byte Difficulty, from 0 (easiest) to 7 (hardest)
0xFFFCE7 Byte Free Time : limit time if 0, no limit if 0xFF
0xFFFD04 6 Player 1 keys, in the order LP, MP, HP, LK, MK, HK

Values are :

  • 4 : button B
  • 5 : button A
  • 6 : button C
  • 8 : button X
  • 9 : button Y
  • 10 : button Z