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The Legend of Zelda: Oracle of Seasons/RAM map: Difference between revisions
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(Additions and organization. More to come.) |
(New header for Bank 0 and list of undocumented addresses in Bank 0) |
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NOTE: All values in Table are Hexadecimal unless noted otherwise. | NOTE: All values in Table are Hexadecimal unless noted otherwise. | ||
{{rammap|game=The Legend of Zelda: Oracle of Seasons}} | {{rammap|game=The Legend of Zelda: Oracle of Seasons}} | ||
=Bank 0 (C000 - CFFF)= | |||
<br /> | |||
==TBD== | ==TBD== | ||
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! '''Purpose''' | ! '''Purpose''' | ||
|- | |- | ||
|C5C0-C5FF || || Unappraised rings carried | |C5C0 - C5FF || || Unappraised rings carried | ||
|- | |- | ||
|C602-C606 || || Player name | |C602 - C606 || || Player name | ||
|- | |- | ||
|C616-C61D || || Rings owned | |C616 - C61D || || Rings owned | ||
|- | |- | ||
|C61E-C61F || 2 Bytes || Deaths | |C61E - C61F || 2 Bytes || Deaths | ||
|- | |- | ||
|C622-C625 || 4 Bytes || Time passed since start of game | |C622 - C625 || 4 Bytes || Time passed since start of game | ||
|- | |- | ||
|C63A || 1 Byte || Current level bank | |C63A || 1 Byte || Current level bank | ||
Line 70: | Line 73: | ||
==Mysterious Counter== | ==Mysterious Counter== | ||
{| border="3" cellpadding="4" | {| border="3" cellpadding="4" | ||
|+'''C65C-C65D''' | |+'''C65C - C65D''' | ||
|+'''A counter for ??? for which various actions add to''' | |+'''A counter for ??? for which various actions add to''' | ||
! style="text-align: center;" | '''Action''' | ! style="text-align: center;" | '''Action''' | ||
Line 95: | Line 98: | ||
! '''Purpose''' | ! '''Purpose''' | ||
|- | |- | ||
|C680-C691 || || Items | |C680 - C691 || || Items | ||
|- | |- | ||
|C6A2 || 1 Byte || Current Hearts | |C6A2 || 1 Byte || Current Hearts | ||
Line 101: | Line 104: | ||
|C6A3 || 1 Byte || Max Hearts | |C6A3 || 1 Byte || Max Hearts | ||
|- | |- | ||
|C6A5-C6A6 || 2 Bytes || Rupees | |C6A5 - C6A6 || 2 Bytes || Rupees | ||
|- | |- | ||
|C6A7-C6A8 || 2 Bytes || Ore Chunks | |C6A7 - C6A8 || 2 Bytes || Ore Chunks | ||
|- | |- | ||
|C6A9 || 1 Byte || Shield level | |C6A9 || 1 Byte || Shield level | ||
Line 141: | Line 144: | ||
! '''Purpose''' | ! '''Purpose''' | ||
|- | |- | ||
|C700-C7FF || || Overworld Screen Flags (used to track events and map exploration) | |C700 - C7FF || || Overworld Screen Flags (used to track events and map exploration) | ||
|- | |- | ||
|CC30 || 1 Byte || Enemies left on screen | |CC30 || 1 Byte || Enemies left on screen | ||
|- | |- | ||
|CE00-CEAF || || Current Screen Collision Data (dynamically generated from the screen tile data. this space is also used as a temporary store for compressed level data read from ROM) | |CE00 - CEAF || || Current Screen Collision Data (dynamically generated from the screen tile data. this space is also used as a temporary store for compressed level data read from ROM) | ||
|- | |||
|CF00 - CFAF || || Current Screen Tile Data | |||
|} | |||
<br /> | |||
==To Be Documented== | |||
{| border="3" cellpadding="7" | |||
! style="text-align: center;" | '''RAM''' | |||
|- | |||
|C600 - C601 | |||
|- | |||
|C607 - C615 | |||
|- | |||
|C620 - C621 | |||
|- | |||
|C626 - C639 | |||
|- | |||
|C63C - C63D | |||
|- | |||
|C63F - C64B | |||
|- | |||
|C65E - C67F | |||
|- | |||
|C692 - C6A1 | |||
|- | |||
|C6A4 | |||
|- | |||
|C6AB | |||
|- | |||
|C6AD - C6B0 | |||
|- | |||
|C6B2 | |||
|- | |||
|C6BC - C6C5 | |||
|- | |||
|C6C7 - C6FF | |||
|- | |||
|C800 - CC2F | |||
|- | |||
|CC31 - CDFF | |||
|- | |||
|CEB0 - CEFF | |||
|- | |- | ||
| | |CFB0 - CFFF | ||
|} | |} |
Revision as of 21:37, 23 April 2023
NOTE: All values in Table are Hexadecimal unless noted otherwise.
The following article is a RAM map for The Legend of Zelda: Oracle of Seasons.
Bank 0 (C000 - CFFF)
TBD
RAM | Size | Purpose |
---|---|---|
C5C0 - C5FF | Unappraised rings carried | |
C602 - C606 | Player name | |
C616 - C61D | Rings owned | |
C61E - C61F | 2 Bytes | Deaths |
C622 - C625 | 4 Bytes | Time passed since start of game |
C63A | 1 Byte | Current level bank |
C63B | 1 Byte | Current Overworld Screen |
Enemies killed since...
RAM | Size | Purpose |
---|---|---|
C63E | 1 Byte | Enemies killed since last Maple encounter |
C64C | 1 Byte | Enemies killed since Gasha Seed planted at ?? |
C64D | 1 Byte | Enemies killed since Gasha Seed planted at ?? |
C64E | 1 Byte | Enemies killed since Gasha Seed planted at ?? |
C64F | 1 Byte | Enemies killed since Gasha Seed planted at ?? |
C650 | 1 Byte | Enemies killed since Gasha Seed planted at ?? |
C651 | 1 Byte | Enemies killed since Gasha Seed planted at ?? |
C652 | 1 Byte | Enemies killed since Gasha Seed planted at ?? |
C653 | 1 Byte | Enemies killed since Gasha Seed planted at ?? |
C654 | 1 Byte | Enemies killed since Gasha Seed planted at ?? |
C655 | 1 Byte | Enemies killed since Gasha Seed planted at ?? |
C656 | 1 Byte | Enemies killed since Gasha Seed planted at K7 |
C657 | 1 Byte | Enemies killed since Gasha Seed planted at ?? |
C658 | 1 Byte | Enemies killed since Gasha Seed planted at ?? |
C659 | 1 Byte | Enemies killed since Gasha Seed planted at ?? |
C65A | 1 Byte | Enemies killed since Gasha Seed planted at ?? |
C65B | 1 Byte | Enemies killed since Gasha Seed planted at M9 |
Mysterious Counter
Action | Incrementation |
---|---|
Great Fairy Heal | 0x40 |
Bomb a Wall | 0x32 |
Collect a Fairy | 0x18 |
Screen Transition (excluding entering and exiting structures) | 0x05 |
Collecting a Heart | 0x04 |
Slaying an Enemy | 0x03 |
Items/Collectables
RAM | Size | Purpose |
---|---|---|
C680 - C691 | Items | |
C6A2 | 1 Byte | Current Hearts |
C6A3 | 1 Byte | Max Hearts |
C6A5 - C6A6 | 2 Bytes | Rupees |
C6A7 - C6A8 | 2 Bytes | Ore Chunks |
C6A9 | 1 Byte | Shield level |
C6AA | 1 Byte | Current Bombs |
C6AC | 1 Byte | Sword level |
C6B1 | 1 Byte | Boomerang level |
C6B3 | 1 Byte | Slingshot level |
C6B4 | 1 Byte | Roc's feather level |
C6B5 | 1 Byte | Ember Seeds |
C6B6 | 1 Byte | Scent Seeds |
C6B7 | 1 Byte | Pegasus Seeds |
C6B8 | 1 Byte | Gale Seeds |
C6B9 | 1 Byte | Mystery Seeds |
C6BA | 1 Byte | Gasha Seeds |
C6BB | 1 Byte | Essences |
C6C6 | 1 Byte | Ring Box level |
TBD
RAM | Size | Purpose |
---|---|---|
C700 - C7FF | Overworld Screen Flags (used to track events and map exploration) | |
CC30 | 1 Byte | Enemies left on screen |
CE00 - CEAF | Current Screen Collision Data (dynamically generated from the screen tile data. this space is also used as a temporary store for compressed level data read from ROM) | |
CF00 - CFAF | Current Screen Tile Data |
To Be Documented
RAM |
---|
C600 - C601 |
C607 - C615 |
C620 - C621 |
C626 - C639 |
C63C - C63D |
C63F - C64B |
C65E - C67F |
C692 - C6A1 |
C6A4 |
C6AB |
C6AD - C6B0 |
C6B2 |
C6BC - C6C5 |
C6C7 - C6FF |
C800 - CC2F |
CC31 - CDFF |
CEB0 - CEFF |
CFB0 - CFFF |