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Metroid Zero Mission/ROM map: Difference between revisions
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m (rommap template, formatting) |
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{{rommap|game=Metroid Zero Mission}} | |||
{| | |||
* <tt>340AD4</tt> - Beginning of room header data | |||
340AD4 - Beginning of room header data | * <tt>75FAE4</tt> - Pointer to the scrolling for the first room in the game. | ||
* <tt>33E608</tt> - Beginning of the door data for the first room in the game. | |||
75FAE4 - Pointer to the scrolling for the first room in the game. | * <tt>345AB6</tt> - Block attributes(like what weapon destroys which special block). | ||
* <tt>75FAA8</tt> - Pointer to door data for the first room in the game. | |||
33E608 - Beginning of the door data for the first room in the game. | * <tt>2CCA88</tt> - Properties related to Skree | ||
* <tt>2B0EAB</tt> - Start of enemy data. | |||
345AB6 - Block attributes(like what weapon destroys which special block). | * <tt>3654D8</tt> - Block properties clipping. | ||
* <tt>3655A0</tt> - Special Blocks TSA. | |||
75FAA8 - Pointer to door data for the first room in the game. | * <tt>3601D0</tt> - Start of door state data(a door state is when a door destination is replaced upon a certain event, and is used when big changes to a room is to be made). | ||
* <tt>3459C4</tt> - tank quantities for missile, supers, power bombs and energy tanks. Each has 3 entries for the 3 difficulty levels. | |||
2CCA88 - Properties related to Skree | |||
2B0EAB - Start of enemy data. | |||
3654D8 - Block properties clipping. | |||
3655A0 - Special Blocks TSA. | |||
3601D0 - Start of door state data(a door state is when a door destination is replaced upon a certain event, and is used when big changes to a room is to be made). | |||
3459C4 - tank quantities for missile, supers, power bombs and energy tanks. Each has 3 entries for the 3 difficulty levels. |
Revision as of 23:10, 26 December 2005
The following article is a ROM map for Metroid Zero Mission.
- 340AD4 - Beginning of room header data
- 75FAE4 - Pointer to the scrolling for the first room in the game.
- 33E608 - Beginning of the door data for the first room in the game.
- 345AB6 - Block attributes(like what weapon destroys which special block).
- 75FAA8 - Pointer to door data for the first room in the game.
- 2CCA88 - Properties related to Skree
- 2B0EAB - Start of enemy data.
- 3654D8 - Block properties clipping.
- 3655A0 - Special Blocks TSA.
- 3601D0 - Start of door state data(a door state is when a door destination is replaced upon a certain event, and is used when big changes to a room is to be made).
- 3459C4 - tank quantities for missile, supers, power bombs and energy tanks. Each has 3 entries for the 3 difficulty levels.