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Mother 3/PSI data: Difference between revisions
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00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | ||
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00 | {{color2|#000000|#87CEEB|[ A]}} [ ? ] {{color2|#000000|#90EE90|[ B ]}} [ ? ] {{color2|#000000|#FFB6C1|[ C ]}} [ ? | 00 | {{color2|#000000|#87CEEB|[ A]}} [ ? ] {{color2|#000000|#90EE90|[ B ]}} [ ? ] {{color2|#000000|#FFB6C1|[ C ]}} [ ? ] | ||
10 | | 10 | {{color2|#FFFFFF|#053656|[ D ->}} | ||
20 | {{color2|# | 20 | {{color2|#FFFFFF|#053656|<- D ->}} | ||
30 | {{color2|#FFFFFF|# | 30 | {{color2|#FFFFFF|#053656|<- D ]}} | ||
==Type== | ==Type== |
Revision as of 21:04, 16 October 2016
This is a sub-page of Mother 3.
PSI data table | |
Game | MOTHER 3 |
Start Address | 0xE1908 |
End Address | 0xE5107 |
# of Entries | 256 (0x100), only 100 used |
Entry Length | 56 bytes (0x38) |
Total Length | 36864 bytes (0x3800) |
Back to the ROM map |
Overview
The PSI data table contains parameters for each PSI move in the game. The ordering is consistent with the game's internal PSI names listing.
Format
Each entry in the table uses 56 bytes.
Field listing
- 00-00 (01) = [ A ] PSI number
- 01-03 (03) = Unclassified data
- 04-07 (04) = [ B ] Type
- 08-0B (04) = Unclassified data
- 0C-0D (02) = [ C ] PP cost
- 0E-0F (02) = Unclassified data
- 10-37 (28) = [ D ] PSI/Item/Actions Info Chunk
Table view
00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F +-------------------------------------------------------------------------------- 00 | [ A] [ ? ] [ B ] [ ? ] [ C ] [ ? ] 10 | [ D -> 20 | <- D -> 30 | <- D ]
Type
The type value determines in which category it is placed:
00: Offense |
01: Recover |
02: Assist |
Info chunk
A group of bytes that's the same for PSI data, Item data, Battle skills table and Battle actions table.
Let's just call it Battle Info chunk.