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Secret of Mana (SNES): Difference between revisions
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==External Links== | ==External Links== | ||
* [http://www.snesmaps.com/maps/SecretOfMana/SecretOfManaBG.html Secret of Mana maps] at ''SNESMaps'' | * [http://www.snesmaps.com/maps/SecretOfMana/SecretOfManaBG.html Secret of Mana maps] at ''SNESMaps'' | ||
* [http://www15.atwiki.jp/seiken_binary/pages/64.html Japanese Encoding Table] |
Revision as of 22:47, 17 November 2011
Secret of Mana | |
Name | Secret of MANA |
Company | Square |
Header | None |
Bank | HiROM |
Interleaved | No |
SRAM | 64 Kb |
Type | Normal + Batt |
ROM | 16 Mb |
Country | USA |
Video | NTSC |
ROM Speed | 200ns (SlowROM) |
Revision | 1.0 |
Checksum | Good 0x51FC |
CRC32 | D0176B24 |
Utilities
- Secret of Mana Editor - An editor for the game is in development.
- SPC Editor, coded by JCE3000GT. This utility allows the user to edit the instrument sample indexes in various games, including Seiken Densetsu 2/Secret of Mana.
Hacks
- SoM VWF Edition - Implements a variable-width font and some story dialog changes.
- Hard Secret of Mana - Changes data tables to make the game more difficult.
Translations
- None known.
Miscellaneous
- Many of the game's major data tables (weapons, armor, items, magic, etc) have been located.
- Map data is compressed in a format that has been partially solved, though special details (doors, event-based map changes, etc) remain unknown.
Known Dumps
- Secret of Mana (E) (V1.0)
- Secret of Mana (E) (V1.1) [!]
- Secret of Mana (F)
- Secret of Mana (G)
- Secret of Mana (U) [!]
- Seiken Densetsu 2 (J)
External Links
- Secret of Mana maps at SNESMaps
- Japanese Encoding Table