Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Final Fantasy Tactics Advance/Items: Difference between revisions
Jump to navigation
Jump to search
Darthatron (talk | contribs) (Undo revision 21185 by 24.31.147.230 (Talk)) |
Darthatron (talk | contribs) (Undo revision 21184 by 24.31.147.230 (Talk)) |
||
Line 1: | Line 1: | ||
FUCK YOU DARCY MAN | FUCK YOU DARCY MAN | ||
==FUCKY MC FUCKFUCKre== | |||
''The Equipment Data Structure is 0x20 bytes long.'' | |||
{| style="border: 1px solid; margin: auto; border-collapse: collapse;" cellspacing="0" cellpadding="3" border="1" | |||
|- style="background: #eeeeee;" | |||
!Name | |||
!Length | |||
!Offset | |||
!Type | |||
!Max Value | |||
!Description | |||
|- | |||
| ''unknown'' || 12 || 0x00 || ''unknown'' || ''unknown'' || Not fully researched yet. | |||
|- | |||
| Buy_Value || 2 || 0x0C || uint16 || 65,535 || The price the item can be purchased for. | |||
|- | |||
| Sell_Value || 2 || 0x0E || uint16 || 65,535 || The price the item can be sold for. | |||
|- | |||
| Type || 1 || 0x10 || uint8 || 0x1E{{User:Archaemic/Templates/NeedVer}} || The type of the weapon. | |||
:Values: | |||
:*0x00 - N/A | |||
:*0x01 - Sword | |||
:*0x02 - Blade | |||
:*0x03 - Saber | |||
:*0x04 - Knight Sword | |||
:*0x05 - Great Sword | |||
:*0x06 - Broad Sword | |||
:*0x07 - Knife | |||
:*0x08 - Rapier | |||
:*0x09 - Katana | |||
:*0x0A - Staff | |||
:*0x0B - Rod | |||
:*0x0C - Mace | |||
:*0x0D - Bow | |||
:*0x0E - Great Bow | |||
:*0x0F - Spear | |||
:*0x10 - Instrument | |||
:*0x11 - Knuckles | |||
:*0x12 - Soul | |||
:*0x13 - Gun | |||
:*0x14 - Shield | |||
:*0x15 - Helmet | |||
:*0x16 - Ribbon | |||
:*0x17 - Hat | |||
:*0x18 - Armor | |||
:*0x19 - Clothing | |||
:*0x1A - Robe | |||
:*0x1B - Shoes | |||
:*0x1C - Armlets | |||
:*0x1D - Accessory | |||
:*0x1E - Item | |||
|- | |||
|Element || 1 || 0x11 || uint8 || 0x08{{User:Archaemic/Templates/NeedVer}} || Elemental Damage. | |||
:Values: | |||
:*0x00 - None | |||
:*0x01 - Fire | |||
:*0x02 - Wind | |||
:*0x03 - Earth | |||
:*0x04 - Water | |||
:*0x05 - Ice | |||
:*0x06 - Lightning | |||
:*0x07 - Holy | |||
:*0x08 - Dark | |||
|- | |||
|Range || 1 || 0x12 || int8{{User:Archaemic/Templates/NeedVer}} || 127{{User:Archaemic/Templates/NeedVer}} || The range of the weapon. | |||
|- | |||
|Worn || 1 || 0x13 || uint8{{User:Archaemic/Templates/NeedVer}} || 0x07{{User:Archaemic/Templates/NeedVer}} || Where the item is worn on the body. | |||
:Values: | |||
:*0x00 - Not Worn | |||
:*0x01 - 1-Hand | |||
:*0x02 - 2-Hand | |||
:*0x03 - Head | |||
:*0x04 - Body | |||
:*0x05 - Feet | |||
:*0x06 - Arms | |||
:*0x07 - Accessory | |||
|- | |||
|''unknown'' || 4 || 0x14 || ''unknown'' || ''unknown'' || Not fully researched yet. | |||
|- | |||
|Attack || 1 || 0x18 || uint8 || 255 || The amount of Attack that is gained from wearing the item. | |||
|- | |||
|Defense || 1 || 0x19 || uint8 || 255 || The amount of Defense that is gained from wearing the item. | |||
|- | |||
|Power || 1 || 0x1A || uint8 || 255 || The amount of Power that is gained from wearing the item. | |||
|- | |||
|Resistance || 1 || 0x1B || uint8 || 255 || The amount of Resistance that is gained from wearing the item. | |||
|- | |||
|Speed || 1 || 0x1C || int8 || 127 || The amount of Speed is gained from wearing the item. | |||
(Anything over 0x7F (127) becomes negative) | |||
|- | |||
|Evade || 1 || 0x1D || int8 || 127 || The amount of Evade is gained from wearing the item. | |||
(Capped at 100. Anything over 0x7F (127) becomes negative) | |||
|- | |||
|Move || 1 || 0x1E || int8 || 127 || The amount of Move that is gained from wearing the item. | |||
(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) | |||
|- | |||
|Jump || 1 || 0x1F || int8 || 127 || The amount of Jump that is gained from wearing the item. | |||
(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) | |||
|} |
Revision as of 05:28, 30 June 2009
FUCK YOU DARCY MAN
FUCKY MC FUCKFUCKre
The Equipment Data Structure is 0x20 bytes long.
Name | Length | Offset | Type | Max Value | Description |
---|---|---|---|---|---|
unknown | 12 | 0x00 | unknown | unknown | Not fully researched yet. |
Buy_Value | 2 | 0x0C | uint16 | 65,535 | The price the item can be purchased for. |
Sell_Value | 2 | 0x0E | uint16 | 65,535 | The price the item can be sold for. |
Type | 1 | 0x10 | uint8 | 0x1E[need verification] | The type of the weapon.
|
Element | 1 | 0x11 | uint8 | 0x08[need verification] | Elemental Damage.
|
Range | 1 | 0x12 | int8[need verification] | 127[need verification] | The range of the weapon. |
Worn | 1 | 0x13 | uint8[need verification] | 0x07[need verification] | Where the item is worn on the body.
|
unknown | 4 | 0x14 | unknown | unknown | Not fully researched yet. |
Attack | 1 | 0x18 | uint8 | 255 | The amount of Attack that is gained from wearing the item. |
Defense | 1 | 0x19 | uint8 | 255 | The amount of Defense that is gained from wearing the item. |
Power | 1 | 0x1A | uint8 | 255 | The amount of Power that is gained from wearing the item. |
Resistance | 1 | 0x1B | uint8 | 255 | The amount of Resistance that is gained from wearing the item. |
Speed | 1 | 0x1C | int8 | 127 | The amount of Speed is gained from wearing the item.
(Anything over 0x7F (127) becomes negative) |
Evade | 1 | 0x1D | int8 | 127 | The amount of Evade is gained from wearing the item.
(Capped at 100. Anything over 0x7F (127) becomes negative) |
Move | 1 | 0x1E | int8 | 127 | The amount of Move that is gained from wearing the item.
(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) |
Jump | 1 | 0x1F | int8 | 127 | The amount of Jump that is gained from wearing the item.
(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) |