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Super Street Fighter II: The New Challengers (Genesis)/RAM map: Difference between revisions
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This is a map of 68k memory as used by the main gameplay engine. | This is a map of 68k memory as used by the main gameplay engine. | ||
{| | {| class="wikitable" style="margin:auto" | ||
!RAM offset||Size||Description | !RAM offset||Size||Description | ||
|- | |- | ||
Line 11: | Line 11: | ||
| Random value (used by the random number generator at 0x5AA) | | Random value (used by the random number generator at 0x5AA) | ||
|- | |- | ||
| | | 0xFFFCE6 | ||
| Byte | | Byte | ||
| Difficulty, from 0 (easiest) to 7 (hardest) | | Difficulty, from 0 (easiest) to 7 (hardest) | ||
|- | |- | ||
| | | 0xFFFCE7 | ||
| Byte | | Byte | ||
| Free Time : limit time if 0, no limit if 0xFF | | Free Time : limit time if 0, no limit if 0xFF | ||
|- | |- | ||
| 0xFFFD04 | |||
| 6 | |||
| Player 1 keys, in the order LP, MP, HP, LK, MK, HK | |||
Values are : | |||
* 4 : button B | |||
* 5 : button A | |||
* 6 : button C | |||
* 8 : button X | |||
* 9 : button Y | |||
* 10 : button Z | |||
|} | |} |
Revision as of 15:36, 18 July 2023
Work in Progress
Main System Memory Locations
This is a map of 68k memory as used by the main gameplay engine.
RAM offset | Size | Description |
---|---|---|
0xFFFCE4
|
Word | Random value (used by the random number generator at 0x5AA) |
0xFFFCE6 | Byte | Difficulty, from 0 (easiest) to 7 (hardest) |
0xFFFCE7 | Byte | Free Time : limit time if 0, no limit if 0xFF |
0xFFFD04 | 6 | Player 1 keys, in the order LP, MP, HP, LK, MK, HK
Values are :
|