Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Wrecking Crew/RAM map: Difference between revisions
Jump to navigation
Jump to search
m (added rammap) |
Thundergui (talk | contribs) (Added maps layout + others) |
||
Line 7: | Line 7: | ||
309 - Mario X Coordinate | 309 - Mario X Coordinate | ||
30B - ? (related to hammer swing) | 30B - ? (related to hammer swing) | ||
30E - possibility of going up / down | |||
- 00: none | |||
- 01: can go down | |||
- 02: can go up | |||
- 03: can go up/down | |||
30F - Row (high bits), Column (low bits) | 30F - Row (high bits), Column (low bits) | ||
315 - Mario Y Coordinate | 315 - Mario Y Coordinate | ||
Line 21: | Line 26: | ||
34F - Enemy #1 Row/Column | 34F - Enemy #1 Row/Column | ||
355 - Enemy #1 Y Coordinate | 355 - Enemy #1 Y Coordinate | ||
3DD - Countdown for fireball | |||
500 to 57F -> Current Map layout | |||
-0: only floor | |||
-1: ladder | |||
-2: left column | |||
-3: right column | |||
-9: empty | |||
-10: empty (previously collapsible ladder) | |||
-16: only floor (previously 2-hit wall) | |||
-48: only floor (previously bomb) | |||
-80: only floor (previously bottom of collapsible ladder) | |||
-146: 2-hit wall | |||
-177: bomb | |||
-161: 3-hit wall with 1 hit left | |||
-162: 3-hit wall with 2 hits left | |||
-163: 3-hit wall | |||
-193: 1-hit wall | |||
209: collapsible ladder | |||
225: door | |||
881 - Score | 881 - Score | ||
</pre> | </pre> |
Revision as of 03:16, 19 September 2022
The following article is a RAM map for Wrecking Crew.
Object Data
Mario: 300 - State (2: climbing) 308 - Direction? (bits 1: right, 2: left, 4: down, 8: up) 309 - Mario X Coordinate 30B - ? (related to hammer swing) 30E - possibility of going up / down - 00: none - 01: can go down - 02: can go up - 03: can go up/down 30F - Row (high bits), Column (low bits) 315 - Mario Y Coordinate Spike: 320 - Spike State 329 - Spike X Coordinate 32F - Spike Row/Column 335 - Spike Y Coordinate Enemy Data: 0x18 bytes each. (340, 358, 370, 388, 3A0, 3B8, 3D0 (reserved for fireball?)) 340 - Enemy #1 State 349 - Enemy #1 X Coordinate 34F - Enemy #1 Row/Column 355 - Enemy #1 Y Coordinate 3DD - Countdown for fireball 500 to 57F -> Current Map layout -0: only floor -1: ladder -2: left column -3: right column -9: empty -10: empty (previously collapsible ladder) -16: only floor (previously 2-hit wall) -48: only floor (previously bomb) -80: only floor (previously bottom of collapsible ladder) -146: 2-hit wall -177: bomb -161: 3-hit wall with 1 hit left -162: 3-hit wall with 2 hits left -163: 3-hit wall -193: 1-hit wall 209: collapsible ladder 225: door 881 - Score