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Battletoads Double Dragon: The Ultimate Team (Game Boy)/Notes: Difference between revisions
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Blaziken257 (talk | contribs) (Created page with "{{Notes|game=Battletoads & Double Dragon (Game Boy)}} ==Compression== ===Huffman Coding Derivative=== Background tile graphics in Battletoads & Double Dragon (Game Boy)|B...") |
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===Huffman Coding Derivative=== | ===Huffman Coding Derivative=== | ||
Background tile graphics in [[Battletoads & Double Dragon (Game Boy)|Battletoads & Double Dragon]] are compressed using the same Huffman coding derivative used earlier in [[Battletoads in Ragnarok's World]], and used later in the [[Donkey_Kong_Land:Notes#Huffman_Coding_Derivative|Donkey Kong Land]] trilogy. | Background tile graphics in [[Battletoads & Double Dragon (Game Boy)|Battletoads & Double Dragon]] are compressed using the same Huffman coding derivative used earlier in [[Battletoads (Game Boy)]] and [[Battletoads in Ragnarok's World]], and used later in the [[Donkey_Kong_Land:Notes#Huffman_Coding_Derivative|Donkey Kong Land]] trilogy. | ||
{{Internal Data|game=Battletoads & Double Dragon (Game Boy)}} | {{Internal Data|game=Battletoads & Double Dragon (Game Boy)}} |
Revision as of 05:57, 21 October 2016
The following article is a Notes Page for Battletoads Double Dragon: The Ultimate Team (Game Boy).
Compression
Huffman Coding Derivative
Background tile graphics in Battletoads & Double Dragon are compressed using the same Huffman coding derivative used earlier in Battletoads (Game Boy) and Battletoads in Ragnarok's World, and used later in the Donkey Kong Land trilogy.
Internal Data for Battletoads & Double Dragon (Game Boy)
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