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The Humans/ROM map: Difference between revisions
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m (Danke moved page Humans, The:ROM map to The Humans:ROM map without leaving a redirect) |
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{{rommap|game=Humans | {{rommap|game=The Humans}} | ||
'''Addresses (M5) version of the game:''' | '''Addresses (M5) version of the game:''' |
Revision as of 02:17, 28 March 2013
The following article is a ROM map for The Humans.
Addresses (M5) version of the game:
- 0016E-00176 = Put initial password of the game: "XXXX"
- 001A0-001A8 = Paint ATARI CORP. Screen
- 037BD-037C9 = Paint a complete screen (18 lines of 20 tiles)
- 03C5F-03C92 = Joypad subroutine
- 03C93-03CA0 = Put OAM DMA Transfer routine in High RAM ($FF80-$FF89)
- 03CA1-03CAA = Subroutine: OAM DMA Transfer
- 03D3C-03DAB = Passwords of the game
- 0C000-0C167 = Fist screen of the game (Gametek, The Humans)
- 0C169-0CFA8 = Tiles of the game
- 0DA6B-0DBD2 = Screen of Atari Corp and the iglu with copyright
- 0DBD4-0E433 = Tiles of the game
- 21693-216C7 = Text: Languages
- 22A90-22A99 = Pointers to text in different languages
- 22A9A-22C43 = Texts of the game in different languages
- 262B4-2641B = Screen "The Humans"
- 2641D-2725C = Tiles of the game
- 2E694-2E913 = Tiles of the game
- 3C2A9-3C308 = Subroutine: Compare input password with passwords of the game
- 3CADC-3CEFB (?) = Tiles of the game