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Battle City (NES)/RAM map: Difference between revisions
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mNo edit summary |
(Added Tank , Enemies and Power data .) |
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Line 4: | Line 4: | ||
$0051 - Lives | $0051 - Lives | ||
$0085 - Stage counter | $0085 - Stage counter | ||
$0080 - Skip Current Level (Value = 0x0) | |||
$0019 - Power Counter | |||
$0086 - Power xPosition (Value = 0xC0 for Bottom Left) | |||
$0049 - Power Status (Value = 0xFF Appeared, 0x0 Taken) | |||
$00A8 - Tank State (Value = 0x0 for Normal, 0x20 for 1 star ,0x40 for 2 star, 0x60 for 3 star) | |||
$0089 - Shield Status (Value = 0x02 for Shield) | |||
$005C - Bricks Palette (Value = 0x00 - 0x0D) | |||
$0019 - Enemies Killed | |||
$0056 - Enemy Pos | |||
</pre> | </pre> |
Revision as of 10:00, 11 March 2017
The following article is a RAM map for Battle City (NES).
$0051 - Lives $0085 - Stage counter $0080 - Skip Current Level (Value = 0x0) $0019 - Power Counter $0086 - Power xPosition (Value = 0xC0 for Bottom Left) $0049 - Power Status (Value = 0xFF Appeared, 0x0 Taken) $00A8 - Tank State (Value = 0x0 for Normal, 0x20 for 1 star ,0x40 for 2 star, 0x60 for 3 star) $0089 - Shield Status (Value = 0x02 for Shield) $005C - Bricks Palette (Value = 0x00 - 0x0D) $0019 - Enemies Killed $0056 - Enemy Pos