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The Legend of Zelda: Oracle of Seasons/RAM map: Difference between revisions
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Revision as of 01:14, 28 March 2013
NOTE: All values in Table are Hexadecimal unless noted otherwise.
The following article is a RAM map for The Legend of Zelda: Oracle of Seasons.
RAM | Purpose |
C5C0-C5FF | Unappraised rings carried |
C602-C606 | Player Name |
C616-C61D | Rings owned |
C61E-C61F | Deaths |
C622-C625 | Time passed since start of game |
C63A | Current level bank |
C63B | Current Overworld Screen |
C63E | Enemies killed since last Maple encounter |
C64C-C65B | Enemies killed since ??? |
C680-C691 | Items |
C6A2 | Hearts |
C6A3 | Max Hearts |
C6A5-C6A6 | Rupees |
C6A7-C6A8 | Ore Chunks |
C6A9 | Shield level |
C6AA | Bombs |
C6AC | Sword level |
C6B1 | Boomerang level |
C6B3 | Slingshot level |
C6B4 | Roc's feather level |
C6B5 | Ember Seeds |
C6B6 | Scent Seeds |
C6B7 | Pegasus Seeds |
C6B8 | Gale Seeds |
C6B9 | Mystery Seeds |
C6BA | Gasha Seeds |
C6BB | Essences |
C6C6 | Ring Box level |
C700-C7FF | Overworld Screen Flags (used to track events and map exploration) |
CC30 | Enemies left on screen |
CE00-CEAF | Current Screen Collision Data (dynamically generated from the screen tile data. this space is also used as a temporary store for compressed level data read from ROM) |
CF00-CFAF | Current Screen Tile Data |