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Contra (NES)/ROM map: Difference between revisions
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Latest revision as of 21:03, 28 January 2024
The following article is a ROM map for Contra (NES).
Header
- 00000-0000F = iNES ROM Header Data
Bank 0
- 00010-03D7A = Enemy Logic
- 03D7B-0400F = Unused
Bank 1
- 04010-048F7 = Sound Engine Code
- 048F8-06EAC = Encoded Sound Data
- 06EAD-0703F = Code to Draw Sprites
- 07040-07DF4 = Encoded Sprite Data
- 07DF5-0800F = Unused
Bank 2
- 08010-090A7 = Level Supertile Screen Assignments
- 090A8-0B001 = Compressed Graphic Data
- 0B002-0B328 = Player State Logic
- 0B329-0B428 = Level Header Data
- 0B429-0BD4B = Enemy Generation Logic
- 0BD4C-0C00F = Unused
Bank 3
- 0C010-0FE09 = Supertile and Palette Data
- 0FE0A-0FFBE = End Level Routine Logic
- 0FFBF-1000F = Unused
Bank 4
- 10010-138C8 = Compressed Graphic Data
- 138C9-13BA4 = Game End Routine Logic
- 13BA5-13DD0 = Ending Credits Data
- 13DD1-1400F = Unused
Bank 5
- 14010-1736D = Compressed Graphic Data
- 1736E-17643 = Automated Demo Input
- 17644-1800F = Unused
Bank 6
- 18010-1B271 = Compressed Graphic Data
- 1B272-1B3D6 = Text Data
- 1B3D7-1BD35 = Weapon Logic
- 1BD36-1C00F = Unused
Bank 7
- 1C010-1F621 = Game Engine Logic
- 1F622-1FC0F = Unused
- 1FC10-1FFDF = Differential Pulse Code Modulation (DPCM) Data
- 1FFE0-2000F = NES Undocumented Footer
Internal Data for Contra
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