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Battletoads (Game Boy)/RAM map: Difference between revisions
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Blaziken257 (talk | contribs) (Created page with "* <tt>C60E</tt> = Lives * <tt>C60D</tt> = HP * <tt>C63E</tt> = Continues * <tt>FFE2-FFE8</tt> = Score * <tt>C939</tt> = Current level (internal ID) * <tt>C972</tt> = Current l...") |
m (Xkeeper moved page Battletoads (Game Boy):RAM map to Battletoads (Game Boy)/RAM map: normalize subpages and titles) |
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{{rammap|game=Battletoads (Game Boy)}} | |||
* <tt>C60E</tt> = Lives | * <tt>C60E</tt> = Lives | ||
* <tt>C60D</tt> = HP | * <tt>C60D</tt> = HP | ||
* <tt>C63E</tt> = Continues | * <tt>C63E</tt> = Continues | ||
* <tt>FFE2- | * <tt>FFE2-FFE6</tt> = Score | ||
* <tt>C939</tt> = Current level (internal ID) | * <tt>C939</tt> = Current level (internal ID) | ||
* <tt>C972</tt> = Current level (based on order played) | * <tt>C972</tt> = Current level (based on order played) | ||
* <tt>CA9D</tt> = Current music tempo | |||
* <tt>C9FA-C9FB</tt> = Timer (Level 8) | * <tt>C9FA-C9FB</tt> = Timer (Level 8) | ||
{{Internal Data|game=Battletoads (Game Boy)}} |
Latest revision as of 02:41, 24 January 2024
The following article is a RAM map for Battletoads (Game Boy).
- C60E = Lives
- C60D = HP
- C63E = Continues
- FFE2-FFE6 = Score
- C939 = Current level (internal ID)
- C972 = Current level (based on order played)
- CA9D = Current music tempo
- C9FA-C9FB = Timer (Level 8)
Internal Data for Battletoads (Game Boy)
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