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Moving Adventure Psy-O-Blade/TBL: Difference between revisions
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m (Xkeeper moved page Moving Adventure Psy-O-Blade:TBL to Moving Adventure Psy-O-Blade/TBL: normalize subpages and titles) |
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{{TBL|game=Moving Adventure Psy-O-Blade}} | |||
===Character Table=== | ===Character Table=== | ||
20 : !"#$%&'()*+,-./ | |||
20 : !"#$%&'()*+,-./ | 30 : 0123456789:;<=>? | ||
40 : @ABCDEFGHIJKLMNO | |||
50 : PQRSTUVWXYZ[¥]^_ | |||
60 : をぁぃぅぇぉゃゅょっ | |||
70 : ーあいうえおかきくけこさしすせそ | |||
80 : たちつてとなにぬねのはひふへほま | |||
90 : みむめもやゆよらりるれろわん”。 | |||
A0 : 。「」、・ヲァィゥェォャュョッ | |||
B0 : ーアイウエオカキクケコサシスセソ | |||
C0 : タチツテトナニヌネノハヒフヘホマ | |||
D0 : ミムメモヤユヨラリルレロワン”。 | |||
===Text Control Codes=== | |||
===Text locations=== | |||
From what I've seen, text is *not* compressed. Text are adressed within the code by two ways : | |||
* pointer to string is loaded into register a0 (look into code for 'lea a0, $xxxxxxxx', or in compiled form : ????) | |||
* pointer to string is loaded from a table, whose sstarting offset is hardcoded (look for lea a1, $xxxxxxxx, and then text chunk begins at ????) | |||
{{Internal Data|game=Moving Adventure Psy-O-Blade}} | |||
Latest revision as of 02:42, 24 January 2024
The following article is a Text Table for Moving Adventure Psy-O-Blade.
Character Table
20 : !"#$%&'()*+,-./ 30 : 0123456789:;<=>? 40 : @ABCDEFGHIJKLMNO 50 : PQRSTUVWXYZ[¥]^_ 60 : をぁぃぅぇぉゃゅょっ 70 : ーあいうえおかきくけこさしすせそ 80 : たちつてとなにぬねのはひふへほま 90 : みむめもやゆよらりるれろわん”。 A0 : 。「」、・ヲァィゥェォャュョッ B0 : ーアイウエオカキクケコサシスセソ C0 : タチツテトナニヌネノハヒフヘホマ D0 : ミムメモヤユヨラリルレロワン”。
Text Control Codes
Text locations
From what I've seen, text is *not* compressed. Text are adressed within the code by two ways :
- pointer to string is loaded into register a0 (look into code for 'lea a0, $xxxxxxxx', or in compiled form : ????)
- pointer to string is loaded from a table, whose sstarting offset is hardcoded (look for lea a1, $xxxxxxxx, and then text chunk begins at ????)
Internal Data for Moving Adventure Psy-O-Blade
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