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Pac-Man 2: The New Adventures (SNES)/RAM map: Difference between revisions
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{{rammap|game=Pac-Man 2: The New Adventures (SNES)}} | {{rammap|game=Pac-Man 2: The New Adventures (SNES)}} | ||
== Pac-Man/Ms. Pac-Man == | == RAM Map == | ||
Address Size Description | |||
------ ---- ----------- | |||
7E0500 1 Current level(?) (changes status of last 3 items) | |||
* 00 - Tutorial (no passes or 6th item) | |||
* 01 - Level 1 (no passes, 6th item is milk) | |||
* 02 - Level 2 (has Rope-Way pass, 6th item is flower) | |||
* 03 - Level 3 (have both passes, 6th item is guitar) | |||
* 04 - Level 4 (have both passes, no 6th item) | |||
7E0506 1 Number of power pellets | |||
7E0507 1 Number of Ms. Pac-Man cartridge pieces | |||
7E0508 1 Number of I.D. Cards | |||
7E0509 1 6th item obtained flag | |||
=== Pac-Man/Ms. Pac-Man === | |||
Address Size Description | Address Size Description | ||
------ ---- ----------- | ------ ---- ----------- |
Revision as of 22:51, 26 February 2024
The following article is a RAM map for Pac-Man 2: The New Adventures (SNES).
RAM Map
Address Size Description ------ ---- ----------- 7E0500 1 Current level(?) (changes status of last 3 items) * 00 - Tutorial (no passes or 6th item) * 01 - Level 1 (no passes, 6th item is milk) * 02 - Level 2 (has Rope-Way pass, 6th item is flower) * 03 - Level 3 (have both passes, 6th item is guitar) * 04 - Level 4 (have both passes, no 6th item) 7E0506 1 Number of power pellets 7E0507 1 Number of Ms. Pac-Man cartridge pieces 7E0508 1 Number of I.D. Cards 7E0509 1 6th item obtained flag
Pac-Man/Ms. Pac-Man
Address Size Description ------ ---- ----------- 7E0910 1 Amount of dots remaining in level 7E0A00 2 Pac-Man/Ms. Pac-Man X position 7E0A02 2 Pac-Man/Ms. Pac-Man Y position 7E0A04 1 Pac-Man/Ms. Pac-Man direction 7E0A20 1 Ghost direction (Blinky) 7E0A21 1 Ghost eye graphics set (Blinky, always 00) 7E0A22 1 Ghost direction (Pinky) 7E0A23 1 Ghost eye graphics set (Pinky, always 00) 7E0A24 1 Ghost direction (Inky) 7E0A25 1 Ghost eye graphics set (Inky, always 00) 7E0A26 1 Ghost direction (Clyde) 7E0A27 1 Ghost eye graphics set (Clyde, always 00) 7E0A28 2 Blue ghost timer (Blinky) 7E0A2A 2 Blue ghost timer (Pinky) 7E0A2C 2 Blue ghost timer (Inky) 7E0A2E 2 Blue ghost timer (Clyde) 7E0A50 1 Pac-Man/Ms. Pac-Man stored direction (when pressing a direction up against a wall you can't move through, it'll "store" the movement for the next avaliable open space) 7E0A52 1 Pac-Man/Ms. Pac-Man not moving flag
Internal Data for Pac-Man 2: The New Adventures (SNES)
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