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Mother 3/EFC block: Difference between revisions

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==Overview==
{{subpage}}
The only EFC block in Mother 3 is the [[MOTHER_3:Battle_animations_entry_table|Battle animations entry table]].
 
The only EFC block in Mother 3 is the [[MOTHER 3:Battle animations entry table|Battle animations entry table]].


==Format==
==Format==
Line 13: Line 14:
==Entry lists==
==Entry lists==
The first list has the short value of the tileset followed by the short value of the palette and the integer number of 4 bytes entries.
The first list has the short value of the tileset followed by the short value of the palette and the integer number of 4 bytes entries.
Each of these 4 bytes entries is divided in two, a two byte value that is unknown at the moment and the duration in frames.
Each of these 4 bytes entries is divided in two, a two byte value of unknown purpose at the moment and the duration in frames.


The second list has 8 bytes entries.
The second list has 8 bytes entries.
It is still unknown what it does. It could be related to palette dimming or similar things.
It is still unknown what it does. It could be related to palette dimming, sounds and/or similar things.


The third list has 10 bytes of unknown purpose, a short value of subentries, 6 unknown bytes, and then the number of bytes a subentry is long followed by the subentry itself repeated for each subentry.
The third list has entries made of 10 bytes of unknown purpose, a short value of subentries, 4 unknown bytes, and then the number of bytes a subentry is long followed by the subentry itself repeated for each subentry.


[[Category:MOTHER 3 named data structures|EFC]]
[[Category:MOTHER 3 named data structures|EFC]]
[[Category:MOTHER 3|EFC]]
[[Category:MOTHER 3|EFC]]

Revision as of 14:58, 24 January 2024

This is a sub-page of Mother 3.

The only EFC block in Mother 3 is the Battle animations entry table.

Format

  • 00-03 (04) = "efc " header
  • 04-05 (02) = First list number entries number
  • 06-07 (02) = Second list entries number
  • 08-09 (02) = Third list entries number
  • 0A-0B (02) = ??? (Still in header)
  • 0C-.. (..) = Battle animations entry data
  • ..-.. (04) = "~efc" footer

Entry lists

The first list has the short value of the tileset followed by the short value of the palette and the integer number of 4 bytes entries. Each of these 4 bytes entries is divided in two, a two byte value of unknown purpose at the moment and the duration in frames.

The second list has 8 bytes entries. It is still unknown what it does. It could be related to palette dimming, sounds and/or similar things.

The third list has entries made of 10 bytes of unknown purpose, a short value of subentries, 4 unknown bytes, and then the number of bytes a subentry is long followed by the subentry itself repeated for each subentry.