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Conquest of the Crystal Palace/RAM map: Difference between revisions
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(Created page. Added some sprite data from the Crystal Select screen and some very basic main gameplay variables.) |
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{{Internal Data}} |
Latest revision as of 14:31, 24 January 2024
The following article is a RAM map for Conquest of the Crystal Palace.
RAM | Function | Details | |||||||||||||||||||||||||||||||||||
0x0041 | Text Running | $1B=Text Appearing, $1C=Text Stopped | |||||||||||||||||||||||||||||||||||
0x0073 | Player State |
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0x0074 | Lives Remaining | The display won't change until your lives are affected through normal gameplay. | |||||||||||||||||||||||||||||||||||
0x0075-0x0076 | Coins | Each nybble represents a digit for the coins. From *00000 to 000*00. The two ending zeros never change. | |||||||||||||||||||||||||||||||||||
0x0097 | Zap Active Boolean | If >= $01 Then Zap is active |
The following has been verified for the Crystal Select screen, but not sure if these same variables are used in the main gameplay.
RAM | Function | Details |
0x0328 | Cursor X | |
0x032C | Player X | |
0x032D | Zap X | |
0x0348 | Cursor Y | |
0x034C | Player Y | |
0x034D | Zap Y | |
0x04EC | Player Sprite Offset | |
0x04ED | Zap Sprite Offset |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Internal Data for Conquest of the Crystal Palace
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