Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Vagrant Story/range: Difference between revisions
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m (Xkeeper moved page Vagrant Story:range to Vagrant Story/range: normalize subpages and titles) |
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{{subpage|game=Vagrant Story:Data Structures}} | |||
$0 1 x range | $0 1 x range | ||
$1 1 y range | $1 1 y range | ||
Line 12: | Line 13: | ||
bits3-7: shape angle: increment by 360°/32, | bits3-7: shape angle: increment by 360°/32, | ||
center is casting position, | center is casting position, | ||
direction is upward backward | direction is upward, incrementing backward | ||
Latest revision as of 02:42, 24 January 2024
This is a sub-page of Vagrant Story.
$0 1 x range $1 1 y range $2 1 z range $3 1 bits0-2: area shape 1 spheroid 2 upward cylinder 3 up-downward cylinder 4 downward cone (base is at casting position) 5 upward cone (point is at casting position) 6 cuboid 7 rhombohedron bits3-7: shape angle: increment by 360°/32, center is casting position, direction is upward, incrementing backward