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Little Nemo: The Dream Master/ROM map: Difference between revisions

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(New page: {{rommap|game=Little Nemo The Dream Master}} == ROM Map == ==Text== * 0x1AC10-0x1AC11: PPU Adress of the text * 0x1AC12-0x1AC15: 1905 * 0x1AC17-0x1AC18: PPU Adress of the text * 0x1AC19-...)
 
m (Xkeeper moved page Little Nemo: The Dream Master:ROM map to Little Nemo: The Dream Master/ROM map: normalize subpages and titles)
 
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{{rommap|game=Little Nemo The Dream Master}}
{{rommap|game=Little Nemo: The Dream Master}}
 
== ROM Map ==


==Text==
==Text==
* 0x1AC10-0x1AC11: PPU Adress of the text
<pre>
* 0x1AC12-0x1AC15: 1905
* 0x1AC10 to 0x1AC11 = PPU Address of the text
* 0x1AC17-0x1AC18: PPU Adress of the text
* 0x1AC12 to 0x1AC15 = 1905
* 0x1AC19-0x1AC20: NEW YORK
* 0x1AC17 to 0x1AC18 = PPU Address of the text
 
* 0x1AC19 to 0x1AC20 = NEW YORK
</pre>


==Presentation==
==Presentation==
* 0x1AC21-0x1AC22: PPU Adress of the initial position of graphics (X/Y) (0/8)
<pre>
* 0X1AC23-0x1AE23: First Screen of presentation
* 0x1AC21 to 0x1AC22 = PPU Address of the initial position of graphics (X/Y) (0/8)
* 0x1AC23 to 0x1AE23 = First Screen of presentation
</pre>


Second screen of presentation (Nemo in Bed):
===Second screen of presentation (Nemo in Bed)===
* 0x1AE45-0x1AE46: PPU Adress Top of bed Left (2188)
<pre>
* 0x1AE47-0x1AE49: 85 86 87
* 0x1AE45 to 0x1AE46 = PPU Address Top of bed Left (2188)
* 0x1AE4A: FE (End of bytes)
* 0x1AE47 to 0x1AE49 = 85 86 87
* 0x1AE4B-0x1AE4C: PPU Adress Top of bed Right (2190)
* 0x1AE4A to 0x----- = FE (End of bytes)
* 0x1AE4D-0x1AE4F: 85 86 87
* 0x1AE4B to 0x1AE4C = PPU Address Top of bed Right (2190)
* 0x1AE50: FE (End of bytes)
* 0x1AE4D to 0x1AE4F = 85 86 87
* 0x1AE51-0x1AE52: PPU Adress (21A8)
* 0x1AE50 to 0x----- = FE (End of bytes)
* 0x1AE53-0x1AE5C: 88 89 8A 8A 8B 8C 8D 8D 8E 89
* 0x1AE51 to 0x1AE52 = PPU Address (21A8)
* 0x1AE5D: FE (End of bytes)
* 0x1AE53 to 0x1AE5C = 88 89 8A 8A 8B 8C 8D 8D 8E 89
* 0x1AE5E-0x1AE5F: PPU Adress (21C8)
* 0x1AE5D to 0x----- = FE (End of bytes)
* 0x1AE60-0x1AE69: 88 89 F3 F3 8F 90 40 40 91 89
* 0x1AE5E to 0x1AE5F = PPU Address (21C8)
* 0x1AE6A: FE (End of bytes)
* 0x1AE60 to 0x1AE69 = 88 89 F3 F3 8F 90 40 40 91 89
* 0x1AE6B-0x1AE6C: PPU Adress (21E8)
* 0x1AE6A to 0x----- = FE (End of bytes)
* 0x1AE6D-0x1AE76: 88 89 F3 92 93 94 95 96 91 89
* 0x1AE6B to 0x1AE6C = PPU Address (21E8)
* 0x1AE77: FE (End of bytes)
* 0x1AE6D to 0x1AE76 = 88 89 F3 92 93 94 95 96 91 89
* 0x1AE77 to 0x----- = FE (End of bytes)
* 0x1AE78 to 0x1AE79 = PPU Address (2208)
* 0x1AE7A to 0x1AE83 = 88 89 97 98 99 9A 9B 9C 91 89
* 0x1AE84 to 0x----- = FE (End of bytes)
* 0x1AE85 to 0x1AE86 = PPU Address (2228)
* 0x1AE87 to 0x1AE90 = 88 89 9D 9E 9F A0 A1 A2 A3 89
* 0x1AE91 to 0x----- = FE (End of bytes)
* 0x1AE92 to 0x1AE93 = PPU Address (2248)
* 0x1AE94 to 0x1AE9D = 88 89 A4 A5 A6 A7 A8 A9 AA 89
* 0x1AE9E to 0x----- = FE (End of bytes)
* 0x1AE9F to 0x1AEA0 = PPU Address (2268)
* 0x1AEA1 to 0x1AEAA = 88 89 AB AC AD AE AF B0 B1 89
* 0x1AEAB to 0x----- = FE (End of bytes)
* 0x1AEAC to 0x1AEAD = PPU Address (2288)
* 0x1AEAE to 0x1AEB8 = 88 B2 B3 B4 B5 B6 B7 B8 B9 BA BB
* 0x1AEB9 to 0x----- = FE (End of bytes)
* 0x1AEBA to 0x1AEBB = PPU Address (22A8)
* 0x1AEBC to 0x1AEC7 = 88 BC BD BE BF E0 E1 E2 E3 E4 E5 E6
* 0x1AEC8 to 0x----- = FE (End of bytes)
* 0x1AEC9 to 0x1AECA = PPU Address (22C8)
* 0x1AECB to 0x1AED7 = 88 E7 E8 E9 EA EB 40 40 40 40 EC ED EE
* 0x1AED8 to 0x----- = FE (End of bytes)
* 0x1AED9 to 0x1AEDA = PPU Address (22E8)
* 0x1AEDB to 0x1AEE8 = 88 EF F0 F1 F2 40 40 40 40 40 40 40 40 EE
* 0x1AEE9 to 0x----- = FE (End of bytes)
</pre>
{{Internal Data|game=Little Nemo: The Dream Master}}

Latest revision as of 02:42, 24 January 2024

Chip tiny.png The following article is a ROM map for Little Nemo: The Dream Master.

Text

* 0x1AC10 to 0x1AC11 = PPU Address of the text
* 0x1AC12 to 0x1AC15 = 1905
* 0x1AC17 to 0x1AC18 = PPU Address of the text
* 0x1AC19 to 0x1AC20 = NEW YORK

Presentation

* 0x1AC21 to 0x1AC22 = PPU Address of the initial position of graphics (X/Y) (0/8)
* 0x1AC23 to 0x1AE23 = First Screen of presentation

Second screen of presentation (Nemo in Bed)

* 0x1AE45 to 0x1AE46 = PPU Address Top of bed Left (2188)
* 0x1AE47 to 0x1AE49 = 85 86 87
* 0x1AE4A to 0x----- = FE (End of bytes)
* 0x1AE4B to 0x1AE4C = PPU Address Top of bed Right (2190)
* 0x1AE4D to 0x1AE4F = 85 86 87
* 0x1AE50 to 0x----- = FE (End of bytes)
* 0x1AE51 to 0x1AE52 = PPU Address (21A8)
* 0x1AE53 to 0x1AE5C = 88 89 8A 8A 8B 8C 8D 8D 8E 89
* 0x1AE5D to 0x----- = FE (End of bytes)
* 0x1AE5E to 0x1AE5F = PPU Address (21C8)
* 0x1AE60 to 0x1AE69 = 88 89 F3 F3 8F 90 40 40 91 89
* 0x1AE6A to 0x----- = FE (End of bytes)
* 0x1AE6B to 0x1AE6C = PPU Address (21E8)
* 0x1AE6D to 0x1AE76 = 88 89 F3 92 93 94 95 96 91 89
* 0x1AE77 to 0x----- = FE (End of bytes)
* 0x1AE78 to 0x1AE79 = PPU Address (2208)
* 0x1AE7A to 0x1AE83 = 88 89 97 98 99 9A 9B 9C 91 89
* 0x1AE84 to 0x----- = FE (End of bytes)
* 0x1AE85 to 0x1AE86 = PPU Address (2228)
* 0x1AE87 to 0x1AE90 = 88 89 9D 9E 9F A0 A1 A2 A3 89
* 0x1AE91 to 0x----- = FE (End of bytes)
* 0x1AE92 to 0x1AE93 = PPU Address (2248)
* 0x1AE94 to 0x1AE9D = 88 89 A4 A5 A6 A7 A8 A9 AA 89
* 0x1AE9E to 0x----- = FE (End of bytes)
* 0x1AE9F to 0x1AEA0 = PPU Address (2268)
* 0x1AEA1 to 0x1AEAA = 88 89 AB AC AD AE AF B0 B1 89
* 0x1AEAB to 0x----- = FE (End of bytes)
* 0x1AEAC to 0x1AEAD = PPU Address (2288)
* 0x1AEAE to 0x1AEB8 = 88 B2 B3 B4 B5 B6 B7 B8 B9 BA BB
* 0x1AEB9 to 0x----- = FE (End of bytes)
* 0x1AEBA to 0x1AEBB = PPU Address (22A8)
* 0x1AEBC to 0x1AEC7 = 88 BC BD BE BF E0 E1 E2 E3 E4 E5 E6
* 0x1AEC8 to 0x----- = FE (End of bytes)
* 0x1AEC9 to 0x1AECA = PPU Address (22C8)
* 0x1AECB to 0x1AED7 = 88 E7 E8 E9 EA EB 40 40 40 40 EC ED EE
* 0x1AED8 to 0x----- = FE (End of bytes)
* 0x1AED9 to 0x1AEDA = PPU Address (22E8)
* 0x1AEDB to 0x1AEE8 = 88 EF F0 F1 F2 40 40 40 40 40 40 40 40 EE
* 0x1AEE9 to 0x----- = FE (End of bytes)