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Tactics Ogre: The Knight of Lodis/ROM map: Difference between revisions
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==Shop Hire Data Structure== | ==Shop Hire Data Structure== | ||
*Shop Hire Data data starts at 0x00622498 and ends at | *Shop Hire Data data starts at 0x00622498 and ends at 0x006224E7 in the ROM. | ||
*There are | *There are 10 entries, 8 bytes in length each. | ||
*It's unknown how the game decides which entry to use. (e.g. Mermaids only in Rana, Giants only later in the game, etc...) | *It's unknown how the game decides which entry to use. (e.g. Mermaids only in Rana, Giants only later in the game, etc...) | ||
Revision as of 23:39, 21 October 2022
The following article is a ROM map for Tactics Ogre: The Knight of Lodis.
Data Structures
- Information on classes is available on the page Tactics Ogre: The Knight of Lodis:Jobs.
- Information on items and equipment is available on the page Tactics Ogre: The Knight of Lodis:Items.
- Information on abilities is available on the page Tactics Ogre: The Knight of Lodis:Abilities.
- Some tables have unknown data bytes at the beginning/end, its possible these tables are offset from there true position.
- Many tables have an empty entry at the beginning for 'None'. Not all tables have this taken into account yet. If a table has an odd number of entries, this is likely the case.
Shop Item Data Structure
- Shop Item Data data starts at 0x006224E4 and ends at 0x0062257F in the ROM.
- There are 39 entries, 4 bytes in length each.
- Prices are not stored in this table. They are stored in the item table.
Name | Length | Offset | Type | Max Value | Description |
---|---|---|---|---|---|
Availabilty | 1 | 0x00 | uint8 | ?? | How far into the story the item first appears in the shop |
Item ID | 1 | 0x01 | uint8 | 0xBF | Item to be sold |
Unknown | 1 | 0x02 | uint8 | Unknown | Unknown entry. Always 0 |
Unknown | 1 | 0x03 | uint8 | Unknown | Unknown entry. Always 0 |
Shop Magic Data Structure
- Shop Magic Data data starts at 0x0062258C and ends at 0x00622613 in the ROM.
- There are 34 entries, 4 bytes in length each.
- Prices are not stored in this table. They are stored in the abilities table.
- If the spell is set to the index of an ability, it will not appear.
Name | Length | Offset | Type | Max Value | Description |
---|---|---|---|---|---|
Availabilty | 1 | 0x00 | uint8 | ?? | How far into the story the spell first appears in the shop |
Spell ID | 1 | 0x01 | uint8 | 0x7E | Spell to be sold |
Unknown | 1 | 0x02 | uint8 | Unknown | Unknown entry. Always 0 |
Unknown | 1 | 0x03 | uint8 | Unknown | Unknown entry. Always 0 |
Secret Shop Item Data Structure
- The secret shop becomes available in Scabellum after recruiting Deneb
- Shop Item Data data starts at 0x00622584 and ends at 0x0062258B in the ROM.
- There are 7 entries, 1 bytes in length each.
- Prices are not stored in this table. They are stored in the item table.
Name | Length | Offset | Type | Max Value | Description |
---|---|---|---|---|---|
Item ID | 1 | 0x01 | uint8 | 0xBF | Item to be sold |
Shop Hire Data Structure
- Shop Hire Data data starts at 0x00622498 and ends at 0x006224E7 in the ROM.
- There are 10 entries, 8 bytes in length each.
- It's unknown how the game decides which entry to use. (e.g. Mermaids only in Rana, Giants only later in the game, etc...)
Name | Length | Offset | Type | Max Value | Description |
---|---|---|---|---|---|
Per Level Cost | 2 | 0x00 | uint16 | ?? | Adds this much gold to the cost per extra level bought |
Unknown | 1 | 0x02 | uint8 | Unknown | Unknown entry. Always 0 |
Unknown | 1 | 0x03 | uint8 | Unknown | Unknown entry. Always 0 |
Class ID | 1 | 0x04 | uint8 | 0x54 | Class to hire |
Unknown | 1 | 0x05 | uint8 | Unknown | Unknown entry. Always 0 |
Cost | 2 | 0x06 | uint16 | ?? | Base cost to hire the unit |
Internal Data for Tactics Ogre: The Knight of Lodis
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