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Might and Magic: Secret of the Inner Sanctum/ROM map: Difference between revisions
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* 0x16EE1 to 0x16EF0 = Title Screen Sprites Pallete | * 0x16EE1 to 0x16EF0 = Title Screen Sprites Pallete | ||
* 0x1723E to 0x1724D = Title Screen Pallete | * 0x1723E to 0x1724D = Title Screen Pallete | ||
* 0x28936 to 0x28C53 = Title Screen Owl Pallete | * 0x28936 to 0x28C53 = Title Screen Owl Pallete | ||
* 0x397DC to 0x397DF = Darkness Pallete | * 0x397DC to 0x397DF = Darkness Pallete | ||
Line 53: | Line 32: | ||
==Sprites== | ==Sprites== | ||
<pre> | <pre> | ||
* | * 0x2822C to 0x2824E = Blacksmith Sprite | ||
* 0x2824E to 0x2826F = Portsmith Blacksmith Sprite | |||
* 0x28270 to 0x28291 = Innkeeper Sprite | |||
* 0x28292 to 0x282B3 = Portsmith Innkeeper Sprite | |||
* 0x282B4 to 0x282D5 = Training Sprite | |||
* 0x282D6 to 0x282F7 = Portsmith Training Sprite | |||
* 0x282F8 to 0x28319 = Food Shop Sprite | |||
* 0x2831A to 0x2833B = Portsmith Food Shop Sprite | |||
* 0x2842A to 0x2844B = Guards Sprite | |||
* 0x284F6 to 0x28517 = Zom Sprite | |||
* 0x2855C to 0x2857D = Guildmaster Sprite | |||
* 0x2857E to 0x2859F = Chained Sprite | |||
* 0x2868E to 0x286AF = Castle Entrance 1 Sprite | |||
* 0x286B0 to 0x286D1 = Castle Entrance 2 Sprite | |||
* 0x2875A to 0x2877B = Cave Exit Sprite | |||
* 0x2877C to 0x2879D = Cabin Sprite | |||
* 0x287C0 to 0x287E1 = Oracle of Okzar Sprite | |||
* 0x28804 to 0x28825 = Gypsy Seer Sprite | |||
* 0x28826 to 0x28847 = Fortune Teller Sprite | |||
* 0x288F2 to 0x28913 = Cleric of the South Sprite | |||
* 0x28914 to 0x28935 = Tavern Sprite | |||
* 0x21C34 to 0x21C34 = Enemy Assembly 1 | * 0x21C34 to 0x21C34 = Enemy Assembly 1 | ||
* 0x21C74 to 0x21CB4 = Enemy Assembly 2 | * 0x21C74 to 0x21CB4 = Enemy Assembly 2 | ||
* 0x28C65 to 0x28CA3 = Portrait Assembly 1 | * 0x28C65 to 0x28CA3 = Portrait Assembly 1 | ||
* 0x28CA4 to 0x28CE3 = Portrait Assembly 2 | * 0x28CA4 to 0x28CE3 = Portrait Assembly 2 | ||
* 0x3C6F8 to 0x3C707 = Automap Arrow | |||
</pre> | </pre> | ||
==Game Data== | ==Game Data== | ||
<pre> | <pre> |
Revision as of 23:08, 11 December 2016
The following article is a ROM map for Might and Magic: Secret of the Inner Sanctum.
Graphics
* 0x40010 to 0x4100F = Text * 0x41010 to 0x4200F = Town Tiles * 0x42010 to 0x4300F = Cave Tiles * 0x43010 to 0x4400F = Cave Tiles 2 * 0x44010 to 0x4500F = Castle Tiles * 0x45010 to 0x4600F = Overworld Tiles * 0x46010 to 0x4680F = Interface Tiles * 0x4680F to 0x4E80F = Portraits 1 * 0x4E80F to 0x4F80F = Fire/Interface/Shooting/Slashing Sprites * 0x50010 to 0x5100F = Unused Japanese Intro Text 1 * 0x51010 to 0x5200F = Title Screen Tiles * 0x52010 to 0x5800F = Title Screen Owl Animation * 0x58010 to 0x5980F = Automap Tiles * 0x5A810 to 0x5B80F = Portraits 2 * 0x5B010 to 0x5C00F = Unused Japanese Intro Text 2 * 0x5C010 to 0x6000F = Sorpigal Gallery Tiles * 0x60010 to 0x6500F = Treasure Chests/Locations/Portraits 3 * 0x65010 to 0x6580F = Fly/Monster Explosion/Interface Graphics * 0x65810 to 0x8000F = Monster Graphics
Palletes
* 0x16EE1 to 0x16EF0 = Title Screen Sprites Pallete * 0x1723E to 0x1724D = Title Screen Pallete * 0x28936 to 0x28C53 = Title Screen Owl Pallete * 0x397DC to 0x397DF = Darkness Pallete
Sprites
* 0x2822C to 0x2824E = Blacksmith Sprite * 0x2824E to 0x2826F = Portsmith Blacksmith Sprite * 0x28270 to 0x28291 = Innkeeper Sprite * 0x28292 to 0x282B3 = Portsmith Innkeeper Sprite * 0x282B4 to 0x282D5 = Training Sprite * 0x282D6 to 0x282F7 = Portsmith Training Sprite * 0x282F8 to 0x28319 = Food Shop Sprite * 0x2831A to 0x2833B = Portsmith Food Shop Sprite * 0x2842A to 0x2844B = Guards Sprite * 0x284F6 to 0x28517 = Zom Sprite * 0x2855C to 0x2857D = Guildmaster Sprite * 0x2857E to 0x2859F = Chained Sprite * 0x2868E to 0x286AF = Castle Entrance 1 Sprite * 0x286B0 to 0x286D1 = Castle Entrance 2 Sprite * 0x2875A to 0x2877B = Cave Exit Sprite * 0x2877C to 0x2879D = Cabin Sprite * 0x287C0 to 0x287E1 = Oracle of Okzar Sprite * 0x28804 to 0x28825 = Gypsy Seer Sprite * 0x28826 to 0x28847 = Fortune Teller Sprite * 0x288F2 to 0x28913 = Cleric of the South Sprite * 0x28914 to 0x28935 = Tavern Sprite * 0x21C34 to 0x21C34 = Enemy Assembly 1 * 0x21C74 to 0x21CB4 = Enemy Assembly 2 * 0x28C65 to 0x28CA3 = Portrait Assembly 1 * 0x28CA4 to 0x28CE3 = Portrait Assembly 2 * 0x3C6F8 to 0x3C707 = Automap Arrow
Game Data
* 0x18A76 to 0x19778 = Enemy List * 0x1C0F4 to 0x1CBE8 = Item List * 0x26589 to 0x2659A = Sorpigal Blacksmith * 0x2859B to 0x265AC = Portsmith Blacksmith * 0x265AD to 0x265BE = Algary Blacksmith * 0x265BF to 0x265D0 = Dusk Blacksmith * 0x265D0 to 0x265E2 = Erliquin Blacksmith * 0x267B9 to 0x267BD = Food Prices
Text
* 0x012E6 to 0x01301 = Text * 0x01418 to 0x017E8 = Portsmith Text * 0x017E9 to 0x019E2 = Algary Text * 0x019E3 to 0x01C17 = Dusk Text * 0x01C18 to 0x01DE9 = Erliquin Text * 0x02557 to 0x02581 = Misc. Text 1 * 0x02C16 to 0x02C1E = Erliquin Password * 0x0365F to 0x038A0 = Sorpigal Cavern Text * 0x038C8 to 0x03A4C = N-Barrier Text * 0x1826D to 0x18A75 = Monster Names * 0x1CDE9 to 0x1D9FF = Item Names * 0x29451 to 0x295A6 = Spell Names * 0x38E7E to 0x39EFE = Location Names
Map Headers
* 0x38E7E to 0x38ECB = Sorpigal Header * 0x38ECC to 0x38F19 = Portsmith Header * 0x38F1A to 0x38F67 = Algary Header * 0x38F68 to 0x38FB5 = Dusk Header * 0x38FB6 to 0x39003 = Erliquin Header * 0x39004 to 0x39051 = Sorpigal Cavern Header * 0x39052 to 0x3909F = C2 Cave Header * 0x390A0 to 0x390ED = Portsmith Cavern Header * 0x390EE to 0x3913B = Erliquin Cavern Header * 0x3913C to 0x39189 = Dusk Cavern Header * 0x3918A to 0x391D7 = Korin Bluffs * 0x391D8 to 0x39225 = Volcano Header * 0x39226 to 0x39273 = Square Puzzle Cave Header * 0x39274 to 0x392C1 = White Wolf Cave Header * 0x392C2 to 0x3930F = Varn A1 Header * 0x39310 to 0x3935D = Varn A2 Header * 0x3935E to 0x393AB = Varn A3 Header * 0x393AC to 0x393F9 = Varn A4 Header * 0x393FA to 0x39447 = Varn B1 Header * 0x39448 to 0x39495 = Varn B2 Header * 0x39496 to 0x394E3 = Varn B3 Header * 0x394E4 to 0x39531 = Varn B4 Header * 0x39532 to 0x3957F = Varn C1 Header * 0x39580 to 0x395CD = Varn C2 Header * 0x395CE to 0x3961B = Varn C3 Header * 0x3961C to 0x39669 = Varn C4 Header * 0x3966A to 0x396B7 = Varn D1 Header * 0x396B8 to 0x39705 = Varn D2 Header * 0x39706 to 0x39753 = Varn D3 Header * 0x39754 to 0x397A1 = Varn D4 Header * 0x397A2 to 0x397EF = Varn E1 Header * 0x397F0 to 0x3983D = Varn E2 Header * 0x3983E to 0x3988B = Varn E3 Header * 0x3988C to 0x398D9 = Varn E4 Header * 0x398DA to 0x39927 = Castle Doom Header * 0x39928 to 0x39975 = Castle White Wolf Header * 0x39976 to 0x399C3 = Castle Alamar Header * 0x399C4 to 0x39A11 = Castle Blackridge North Header * 0x39A12 to 0x39A5F = Castle Blackridge South Header * 0x39A60 to 0x39AAD = Castle Dragadune Header * 0x39AAE to 0x39AFB = Castle Dragadune Dungeon 1 Header * 0x39AFC to 0x39B49 = Castle Dragadune Dungeon 2 Header * 0x39B4A to 0x39B97 = Castle Dragadune Dungeon 3 Header * 0x39B98 to 0x39BE5 = Enchanted Forest F1 Header * 0x39BE6 to 0x39C33 = Enchanted Forest F2 Header * 0x39C34 to 0x39C81 = Wizard's Lair F1 Header * 0x39C82 to 0x39CCF = Wizard's Lair F2 Header * 0x39CD0 to 0x39D1D = Raven's Wood F1 Header * 0x39D1E to 0x39D6B = Raven's Wood F2 Header * 0x39D6C to 0x39DB9 = City Of Gold F1 Header * 0x39DBA to 0x39E07 = City Of Gold F2 Header * 0x39E08 to 0x39E55 = City Of Gold F3 Header * 0x39E56 to 0x39EA3 = City Of Gold F4 Header * 0x39EA4 to 0x39EF1 = Astral Plane Header * 0x39EF2 to 0x39F3F = Soul Maze Header
Tile Assembly
* 0x1734C to 0x173DB = Sorpigal Castle Plaque * 0x173E0 to 0x1747F = Sorpigal Og Plaque * 0x17474 to 0x17503 = Sorpigal Brothers Plaque * 0x17508 to 0x17597 = Sorpigal Gala Plaque * 0x1759C to 0x1762B = Sorpigal Dragon Plaque * 0x1763C to 0x176CB = Sorpigal Wheel Plaque * 0x176C4 to 0x17753 = Sorpigal Corak Plaque * 0x17758 to 0x177E7 = Sorpigal Element Plaque * 0x2091A to 0x209C1 = Grey Minotaur Assembly * 0x20A96 to 0x20B3D = Winged Beast Assembly * 0x217DC to 0x21883 = Paul Pead Assembly
Internal Data for Might and Magic: Secret of the Inner Sanctum
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