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Mega Man IV/RAM map/$BE: Difference between revisions
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{{subpage|game=Mega Man IV}} | {{subpage|game=Mega Man IV:RAM map}} | ||
==Description== | ==Description== | ||
Set to #$9C when opening weapon's menu.<Br> | Set to #$9C when opening weapon's menu.<Br> | ||
Weapon menu uses the [[Mega_Man_IV:RAM_map#Weapon_Energy_-_Array|Weapon Array]] to draw the energy bars.<br> | Weapon menu uses the [[Mega_Man_IV:RAM_map#Weapon_Energy_-_Array|Weapon Array]] to draw the energy bars.<br> | ||
This is simply used to draw the energy bar below "M.Buster" (using the same method as for the other energy bars). The buster bar is always full in the weapon's menu. | This is simply used to draw the energy bar below "M.Buster" (using the same method as for the other energy bars). The buster bar is always full in the weapon's menu. |
Revision as of 04:33, 6 June 2016
This is a sub-page of Mega Man IV/RAM map.
Description
Set to #$9C when opening weapon's menu.
Weapon menu uses the Weapon Array to draw the energy bars.
This is simply used to draw the energy bar below "M.Buster" (using the same method as for the other energy bars). The buster bar is always full in the weapon's menu.