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The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Mega Man 4/RAM map: Difference between revisions
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{| border="1" cellpadding="3" | {| border="1" cellpadding="3" | ||
| '''RAM''' || '''Function''' || '''Details | | '''RAM''' || '''Function''' || '''Details''' | ||
|- | |- | ||
| $300-$317 || Object ID | | $300-$317 || Object ID || | ||
|- | |- | ||
| $318-$32F || X Coordinate Ratio Counter | | $318-$32F || X Coordinate Ratio Counter || | ||
|- | |- | ||
| $330-$347 || X Coordinate | | $330-$347 || X Coordinate || | ||
|- | |- | ||
| $348-$35F || X Screen (Level Screen) | | $348-$35F || X Screen (Level Screen) || | ||
|- | |- | ||
| $360-$377 || Y Coordinate Ratio Counter | | $360-$377 || Y Coordinate Ratio Counter || | ||
|- | |- | ||
| $378-$38F || Y Coordinate | | $378-$38F || Y Coordinate || | ||
|- | |- | ||
| $390-$3A7 || [[Y Screen]] | | $390-$3A7 || [[$390-$3A7: Y Screen|Y_Screen]] || | ||
|- | |- | ||
| $3A8-$3BF || Horizontal Speed Low | | $3A8-$3BF || Horizontal Speed Low || | ||
|- | |- | ||
| $3C0-$3D7 || Horizontal Speed High | | $3C0-$3D7 || Horizontal Speed High || | ||
|- | |- | ||
| $3D8-$3EF || Vertical Speed Low | | $3D8-$3EF || Vertical Speed Low || | ||
|- | |- | ||
| $3F0-$407 || Vertical Speed High | | $3F0-$407 || Vertical Speed High || | ||
|- | |- | ||
| $408-$41F || Substance and Shape || | | | $408-$41F || [[$408-$41F: Substance and Shape|Substance_and_Shape]] || | ||
|- | |- | ||
| $420-$437 || Direction Bits | | $420-$437 || [[$420-$437: Direction Bits|Direction_Bits]] | ||
|- | |- | ||
| $438-$44F || Enemy Number# of Level | | $438-$44F || Enemy Number# of Level || Useful to [[$F9CE: Set disable flag in $100-$11F range for stage's enemy/item.|$FC9E]] to know which enemy to disable. | ||
|- | |- | ||
| $450-$467 || Enemy HP | | $450-$467 || Enemy HP | ||
|} | |} |
Revision as of 03:46, 12 July 2015
Joypad Memory
RAM
RAM | Function | Details |
$14 | Joypad 1 - Button Push Bits | Bits possible values : [0 = Not Recently Pushed Down, 1 = Recently Pushed Down] |
$15 | Joypad 2 - Button Push Bits | Bits possible values : [0 = Not Recently Pushed Down, 1 = Recently Pushed Down] |
$16 | Joypad 1 - Button Status Bits | Bits possible values : [0 = Not Being Pressed Down, 1 = Being Pressed Down] |
$17 | Joypad 2 - Button Status Bits | Bits possible values : [0 = Not Being Pressed Down, 1 = Being Pressed Down] |
- LSB to MSB
Bit Function Bit Function 0 Right 4 Start 1 Left 5 Select 2 Down 6 B 3 Up 7 A
Sprite/Object Arrays
RAM
RAM | Function | Details |
$300-$317 | Object ID | |
$318-$32F | X Coordinate Ratio Counter | |
$330-$347 | X Coordinate | |
$348-$35F | X Screen (Level Screen) | |
$360-$377 | Y Coordinate Ratio Counter | |
$378-$38F | Y Coordinate | |
$390-$3A7 | Y_Screen | |
$3A8-$3BF | Horizontal Speed Low | |
$3C0-$3D7 | Horizontal Speed High | |
$3D8-$3EF | Vertical Speed Low | |
$3F0-$407 | Vertical Speed High | |
$408-$41F | Substance_and_Shape | |
$420-$437 | Direction_Bits | |
$438-$44F | Enemy Number# of Level | Useful to $FC9E to know which enemy to disable. |
$450-$467 | Enemy HP |