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Mother 3/Enemy data: Difference between revisions
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===Field listing=== | ===Field listing=== | ||
* <tt>00-09 (0A)</tt> = ''Unclassified data'' | * <tt>00-09 (0A)</tt> = ''Unclassified data'' | ||
* <tt>0A-0B (02)</tt> = <tt>{{color2|#000000|#87CEEB|[ | * <tt>0A-0B (02)</tt> = <tt>{{color2|#000000|#87CEEB|[ A ]}}</tt> Battle background number | ||
* <tt>0C-0D (02)</tt> = <tt>{{color2|#000000|#90EE90|[ | * <tt>0C-0D (02)</tt> = <tt>{{color2|#000000|#90EE90|[ B ]}}</tt> Swirl music number | ||
* <tt>0E-0F (02)</tt> = <tt>{{color2|#000000|#FFB6C1|[ | * <tt>0E-0F (02)</tt> = <tt>{{color2|#000000|#FFB6C1|[ C ]}}</tt> Battle music number | ||
* <tt>10-11 (02)</tt> = <tt>{{color2|#000000|#FAFAD2|[ | * <tt>10-11 (02)</tt> = <tt>{{color2|#000000|#FAFAD2|[ D ]}}</tt> Win music number | ||
* <tt>12-13 (02)</tt> = <tt>{{color2|#000000|#FFFFE0|[ | * <tt>12-13 (02)</tt> = <tt>{{color2|#000000|#FFFFE0|[ E ]}}</tt> Level | ||
* <tt>14-17 (04)</tt> = <tt>{{color2|#000000|#B0C4DE|[ | * <tt>14-17 (04)</tt> = <tt>{{color2|#000000|#B0C4DE|[ F ]}}</tt> HP | ||
* <tt>18-1B (04)</tt> = <tt>{{color2|#000000|#D3D3D3|[ | * <tt>18-1B (04)</tt> = <tt>{{color2|#000000|#D3D3D3|[ G ]}}</tt> PP | ||
* <tt>1C-1C (01)</tt> = <tt>{{color2|#000000|#F08080|[ | * <tt>1C-1C (01)</tt> = <tt>{{color2|#000000|#F08080|[ H ]}}</tt> Offense | ||
* <tt>1D-1D (01)</tt> = <tt>{{color2|#000000|#FFA07A|[ | * <tt>1D-1D (01)</tt> = <tt>{{color2|#000000|#FFA07A|[ I ]}}</tt> Defense | ||
* <tt>1E-1E (01)</tt> = <tt>{{color2|#000000|#ADD8E6|[ | * <tt>1E-1E (01)</tt> = <tt>{{color2|#000000|#ADD8E6|[ J ]}}</tt> IQ | ||
* <tt>1F-1F (01)</tt> = <tt>{{color2|#FFFFFF|#00008B|[ | * <tt>1F-1F (01)</tt> = <tt>{{color2|#FFFFFF|#00008B|[ K ]}}</tt> Speed | ||
* <tt>20-23 (04)</tt> = ''Unclassified data'' | * <tt>20-23 (04)</tt> = ''Unclassified data'' | ||
* <tt>24-24 (01)</tt> = <tt>{{color2|#FFFFFF|#006400|[ | * <tt>24-24 (01)</tt> = <tt>{{color2|#FFFFFF|#006400|[ L ]}}</tt> Offense (surprise attack) | ||
* <tt>25-25 (01)</tt> = <tt>{{color2|#FFFFFF|#8B0000|[ | * <tt>25-25 (01)</tt> = <tt>{{color2|#FFFFFF|#8B0000|[ M ]}}</tt> Defense (surprise attack) | ||
* <tt>26-26 (01)</tt> = <tt>{{color2|#FFFFFF|#B8860B|[ | * <tt>26-26 (01)</tt> = <tt>{{color2|#FFFFFF|#B8860B|[ N ]}}</tt> IQ (surprise attack) | ||
* <tt>27-27 (01)</tt> = <tt>{{color2|#FFFFFF|#483D8B|[ | * <tt>27-27 (01)</tt> = <tt>{{color2|#FFFFFF|#483D8B|[ O ]}}</tt> Speed (surprise attack) | ||
* <tt>28-2B (04)</tt> = ''Unclassified data'' | * <tt>28-2B (04)</tt> = ''Unclassified data'' | ||
* <tt>2C-53 (28)</tt> = <tt>{{color2|#FFFFFF|#A9A9A9|[ | * <tt>2C-53 (28)</tt> = <tt>{{color2|#FFFFFF|#A9A9A9|[ P ]}}</tt> Weakness table | ||
* <tt>54-63 (10)</tt> = <tt>{{color2|#FFFFFF|#000000|[ | * <tt>54-63 (10)</tt> = <tt>{{color2|#FFFFFF|#000000|[ Q ]}}</tt> Action table | ||
* <tt>64-65 (02)</tt> = ''Unclassified data'' | * <tt>64-65 (02)</tt> = ''Unclassified data'' | ||
* <tt>66-66 (01)</tt> = <tt>{{color2|#FFFFFF|#008B8B|[ | * <tt>66-66 (01)</tt> = <tt>{{color2|#FFFFFF|#008B8B|[ R ]}}</tt> Encounter text number | ||
* <tt>67-67 (01)</tt> = <tt>{{color2|#FFFFFF|#FF8C00|[ | * <tt>67-67 (01)</tt> = <tt>{{color2|#FFFFFF|#FF8C00|[ S ]}}</tt> Death text number | ||
* <tt>68-77 (10)</tt> = ''Unclassified data'' | * <tt>68-77 (10)</tt> = ''Unclassified data'' | ||
* <tt>78-83 (0C)</tt> = <tt>{{color2|#FFFFFF|#8B008B|[ | * <tt>78-83 (0C)</tt> = <tt>{{color2|#FFFFFF|#8B008B|[ T ]}}</tt> Item drop table | ||
* <tt>84-87 (04)</tt> = <tt>{{color2|#FFFFFF|#9932CC|[ | * <tt>84-87 (04)</tt> = <tt>{{color2|#FFFFFF|#9932CC|[ U ]}}</tt> Experience | ||
* <tt>88-8B (04)</tt> = <tt>{{color2|#FFFFFF|#BDB76B|[ | * <tt>88-8B (04)</tt> = <tt>{{color2|#FFFFFF|#BDB76B|[ V ]}}</tt> Money | ||
* <tt>8C-8F (04)</tt> = ''Unclassified data'' | * <tt>8C-8F (04)</tt> = ''Unclassified data'' | ||
Revision as of 03:11, 14 July 2013
Enemy data table | |
Game | MOTHER 3 |
Start Address | 0xD0D28 |
End Address | 0xD9D27 |
# of Entries | 256 (0x100) |
Entry Length | 144 bytes (0x90) |
Total Length | 36864 bytes (0x9000) |
Back to the ROM map |
Overview
The enemy data table contains the stats for each enemy in the game. It does not include the enemy names; for that, see the enemy names table.
Format
Each entry in the table uses 144 bytes.
Field listing
- 00-09 (0A) = Unclassified data
- 0A-0B (02) = [ A ] Battle background number
- 0C-0D (02) = [ B ] Swirl music number
- 0E-0F (02) = [ C ] Battle music number
- 10-11 (02) = [ D ] Win music number
- 12-13 (02) = [ E ] Level
- 14-17 (04) = [ F ] HP
- 18-1B (04) = [ G ] PP
- 1C-1C (01) = [ H ] Offense
- 1D-1D (01) = [ I ] Defense
- 1E-1E (01) = [ J ] IQ
- 1F-1F (01) = [ K ] Speed
- 20-23 (04) = Unclassified data
- 24-24 (01) = [ L ] Offense (surprise attack)
- 25-25 (01) = [ M ] Defense (surprise attack)
- 26-26 (01) = [ N ] IQ (surprise attack)
- 27-27 (01) = [ O ] Speed (surprise attack)
- 28-2B (04) = Unclassified data
- 2C-53 (28) = [ P ] Weakness table
- 54-63 (10) = [ Q ] Action table
- 64-65 (02) = Unclassified data
- 66-66 (01) = [ R ] Encounter text number
- 67-67 (01) = [ S ] Death text number
- 68-77 (10) = Unclassified data
- 78-83 (0C) = [ T ] Item drop table
- 84-87 (04) = [ U ] Experience
- 88-8B (04) = [ V ] Money
- 8C-8F (04) = Unclassified data
Table view
00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F +-------------------------------------------------------------------------------- 00 | [ ? ] [ A ] [ B ] [ C ] 10 | [ D ] [ E ] [ F ] [ G ] [ H] [ I] [ J] [ K] 20 | [ ? ] [ L] [ M] [ N] [ O] [ ? ] [ P -> 30 | <- P -> 40 | <- P -> 50 | <- P ] [ Q -> 60 | <- Q ] [ ? ] [ R] [ S] [ ? -> 70 | <- ? ] [ T -> 80 | <- T ] [ U ] [ V ] [ ? ]