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Vagrant Story/MPD files: Difference between revisions
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+ [section 4] | + [section 4] | ||
+ [enemies section] | + [enemies section] | ||
+ | |||
+ chest section | |||
weapon blade | |||
+$0 $4 unknown (always 3 if item exists 0 otherwise) | |||
+$4 $1 [[Vagrant Story:itemnames list|itemnames list]] | |||
+$5 $1 [[Vagrant Story:items list|items list]] | |||
+$6 $1 [[Vagrant Story:WEP files|WEP files]] | |||
+$7 $1 [[Vagrant Story:item categories|item categories]] | |||
+$8 $2 DPmax*100 | |||
+$A $2 PPmax | |||
+$C $2 DPcurrent*100 | |||
+$E $2 PPcurrent | |||
+$10 $1 STR | |||
+$11 $1 INT | |||
+$12 $1 AGL | |||
+$13 $5 ? unknown | |||
+$18 $4 [[Vagrant Story:range|range]] | |||
+$1C $8 classes | |||
+$24 $8 affinities | |||
+$2C $2 [[Vagrant Story:materials list[material]] | |||
+$2E $2 ? unknown | |||
weapon grip | |||
+$0 $2 [[Vagrant Story:itemnames list|itemnames list]] | |||
+$2 $1 [[Vagrant Story:items list|items list]] | |||
+$3 $1 [[Vagrant Story:item categories|item categories]] | |||
+$4 $1 ? unknown | |||
+$5 $1 STR | |||
+$6 $1 INT | |||
+$7 $1 AGL | |||
+$8 $4 types | |||
+$C $4 ?unknown | |||
weapon gem slot 1 | |||
+$0 $2 [[Vagrant Story:itemnames list|itemnames list]] | |||
+$2 $1 [[Vagrant Story:items list|items list]] | |||
+$3 $1 ? unknown always zero | |||
+$4 $1 ? unknown (most likely this is special effect) | |||
+$5 $1 STR | |||
+$6 $1 INT | |||
+$7 $1 AGL | |||
+$8 $8 classes | |||
+$10 $8 affinities | |||
+$18 $4 ? unknown | |||
weapon gem slot 2 | |||
+$0 $2 [[Vagrant Story:itemnames list|itemnames list]] | |||
+$2 $1 [[Vagrant Story:items list|items list]] | |||
+$3 $1 ? unknown always zero | |||
+$4 $1 ? unknown (most likely this is special effect) | |||
+$5 $1 STR | |||
+$6 $1 INT | |||
+$7 $1 AGL | |||
+$8 $8 classes | |||
+$10 $8 affinities | |||
+$18 $4 ? unknown | |||
weapon gem slot 3 | |||
+$0 $2 [[Vagrant Story:itemnames list|itemnames list]] | |||
+$2 $1 [[Vagrant Story:items list|items list]] | |||
+$3 $1 ? unknown always zero | |||
+$4 $1 ? unknown (most likely this is special effect) | |||
+$5 $1 STR | |||
+$6 $1 INT | |||
+$7 $1 AGL | |||
+$8 $8 classes | |||
+$10 $8 affinities | |||
+$18 $4 ? unknown | |||
weapon name | |||
+00 $18 $18str weapon name | |||
blade | |||
+$0 $4 unknown (always 3 if item exists 0 otherwise) | |||
+$4 $1 [[Vagrant Story:itemnames list|itemnames list]] | |||
+$5 $1 [[Vagrant Story:items list|items list]] | |||
+$6 $1 [[Vagrant Story:WEP files|WEP files]] | |||
+$7 $1 [[Vagrant Story:item categories|item categories]] | |||
+$8 $2 DPmax*100 | |||
+$A $2 PPmax | |||
+$C $2 DPcurrent*100 | |||
+$E $2 PPcurrent | |||
+$10 $1 STR | |||
+$11 $1 INT | |||
+$12 $1 AGL | |||
+$13 $5 ? unknown | |||
+$18 $4 [[Vagrant Story:range|range]] | |||
+$1C $8 classes | |||
+$24 $8 affinities | |||
+$2C $2 [[Vagrant Story:materials list[material]] | |||
+$2E $2 ? unknown | |||
grip | |||
+$0 $4 unknown (always 3 if item exists 0 otherwise) | |||
+$4 $2 [[Vagrant Story:itemnames list|itemnames list]] | |||
+$6 $1 [[Vagrant Story:items list|items list]] | |||
+$7 $1 [[Vagrant Story:item categories|item categories]] | |||
+$8 $1 ? unknown | |||
+$9 $1 STR | |||
+$A $1 INT | |||
+$B $1 AGL | |||
+$C $4 types | |||
+$10 $4 ?unknown | |||
sheild | |||
+$0 $4 unknown (always 3 if item exists 0 otherwise) | |||
+$4 $1 [[Vagrant Story:itemnames list|itemnames list]] | |||
+$5 $1 [[Vagrant Story:items list|items list]] | |||
+$6 $1 [[Vagrant Story:WEP files|WEP files]] | |||
+$7 $1 [[Vagrant Story:item categories|item categories]] | |||
+$8 $2 DPmax*100 | |||
+$A $2 PPmax | |||
+$C $2 DPcurrent*100 | |||
+$E $2 PPcurrent | |||
+$10 $1 ? unknown | |||
+$11 $1 STR | |||
+$12 $1 INT | |||
+$13 $1 AGL | |||
+$18 $4 types | |||
+$1C $8 classes | |||
+$24 $8 affinities | |||
+$2C $2 [[Vagrant Story:materials list[material]] | |||
+$2E $2 ? unknown | |||
sheild gem slot 1 | |||
+$0 $2 [[Vagrant Story:itemnames list|itemnames list]] | |||
+$2 $1 [[Vagrant Story:items list|items list]] | |||
+$3 $1 ? unknown always zero | |||
+$4 $1 ? unknown (most likely this is special effect) | |||
+$5 $1 STR | |||
+$6 $1 INT | |||
+$7 $1 AGL | |||
+$8 $8 classes | |||
+$10 $8 affinities | |||
+$18 $4 ? unknown | |||
sheild gem slot 2 | |||
+$0 $2 [[Vagrant Story:itemnames list|itemnames list]] | |||
+$2 $1 [[Vagrant Story:items list|items list]] | |||
+$3 $1 ? unknown always zero | |||
+$4 $1 ? unknown (most likely this is special effect) | |||
+$5 $1 STR | |||
+$6 $1 INT | |||
+$7 $1 AGL | |||
+$8 $8 classes | |||
+$10 $8 affinities | |||
+$18 $4 ? unknown | |||
sheild gem slot 3 | |||
+$0 $2 [[Vagrant Story:itemnames list|itemnames list]] | |||
+$2 $1 [[Vagrant Story:items list|items list]] | |||
+$3 $1 ? unknown always zero | |||
+$4 $1 ? unknown (most likely this is special effect) | |||
+$5 $1 STR | |||
+$6 $1 INT | |||
+$7 $1 AGL | |||
+$8 $8 classes | |||
+$10 $8 affinities | |||
+$18 $4 ? unknown | |||
armour 1 | |||
+$0 $4 unknown (always 3 if item exists 0 otherwise) | |||
+$4 $1 [[Vagrant Story:itemnames list|itemnames list]] | |||
+$5 $1 [[Vagrant Story:items list|items list]] | |||
+$6 $1 ? unknown | |||
+$7 $1 [[Vagrant Story:item categories|item categories]] | |||
+$8 $2 DPmax*100 | |||
+$A $2 PPmax | |||
+$C $2 DPcurrent*100 | |||
+$E $2 PPcurrent | |||
+$10 $1 ? unknown | |||
+$11 $1 STR | |||
+$12 $1 INT | |||
+$13 $1 AGL | |||
+$18 $4 types | |||
+$1C $8 classes | |||
+$24 $8 affinities | |||
+$2C $2 [[Vagrant Story:materials list[material]] | |||
+$2E $2 ? unknown | |||
armour 2 | |||
+$0 $4 unknown (always 3 if item exists 0 otherwise) | |||
+$4 $1 [[Vagrant Story:itemnames list|itemnames list]] | |||
+$5 $1 [[Vagrant Story:items list|items list]] | |||
+$6 $1 ? unknown | |||
+$7 $1 [[Vagrant Story:item categories|item categories]] | |||
+$8 $2 DPmax*100 | |||
+$A $2 PPmax | |||
+$C $2 DPcurrent*100 | |||
+$E $2 PPcurrent | |||
+$10 $1 ? unknown | |||
+$11 $1 STR | |||
+$12 $1 INT | |||
+$13 $1 AGL | |||
+$18 $4 types | |||
+$1C $8 classes | |||
+$24 $8 affinities | |||
+$2C $2 [[Vagrant Story:materials list[material]] | |||
+$2E $2 ? unknown | |||
accessory | |||
+$0 $4 unknown (always 3 if item exists 0 otherwise) | |||
+$4 $1 [[Vagrant Story:itemnames list|itemnames list]] | |||
+$5 $1 [[Vagrant Story:items list|items list]] | |||
+$6 $1 ? unknown | |||
+$7 $1 [[Vagrant Story:item categories|item categories]] | |||
+$8 $2 DPmax*100 | |||
+$A $2 PPmax | |||
+$C $2 DPcurrent*100 | |||
+$E $2 PPcurrent | |||
+$10 $1 ? unknown | |||
+$11 $1 STR | |||
+$12 $1 INT | |||
+$13 $1 AGL | |||
+$18 $4 types | |||
+$1C $8 classes | |||
+$24 $8 affinities | |||
+$2C $4 ? unknown | |||
gem | |||
+$0 $4 unknown (always 3 if item exists 0 otherwise) | |||
+$4 $2 [[Vagrant Story:itemnames list|itemnames list]] | |||
+$6 $1 [[Vagrant Story:items list|items list]] | |||
+$7 $1 ? unknown always zero | |||
+$8 $1 ? unknown (most likely this is special effect) | |||
+$9 $1 STR | |||
+$A $1 INT | |||
+$B $1 AGL | |||
+$C $8 classes | |||
+$14 $8 affinities | |||
+$1C $4 ? unknown | |||
misc items | |||
+$0 $4 unknown always 0 | |||
while (misc item entry != 00000000) | |||
+$0 $2 [[Vagrant Story:itemnames list|itemnames list]] | |||
+$2 $1 ? unknown always 3 | |||
+$3 $1 quantity | |||
[[Category:Vagrant_Story]] | [[Category:Vagrant_Story]] |
Revision as of 02:12, 25 November 2009
Map Data
$0 4 pointer to [room section] $4 4 lenght of section $8 4 pointer to [section 2] $c 4 lenght of section $10 4 pointer to [section 3] $14 4 lenght of section $18 4 pointer to [section 4] $1c 4 lenght of section $20 4 pointer to [enemies section] $24 4 lenght of section $28 4 pointer to [chest section] + [room section] + [section 2] + [section 3] + [section 4] + [enemies section]
+ chest section weapon blade +$0 $4 unknown (always 3 if item exists 0 otherwise) +$4 $1 itemnames list +$5 $1 items list +$6 $1 WEP files +$7 $1 item categories +$8 $2 DPmax*100 +$A $2 PPmax +$C $2 DPcurrent*100 +$E $2 PPcurrent +$10 $1 STR +$11 $1 INT +$12 $1 AGL +$13 $5 ? unknown +$18 $4 range +$1C $8 classes +$24 $8 affinities +$2C $2 [[Vagrant Story:materials list[material]] +$2E $2 ? unknown weapon grip +$0 $2 itemnames list +$2 $1 items list +$3 $1 item categories +$4 $1 ? unknown +$5 $1 STR +$6 $1 INT +$7 $1 AGL +$8 $4 types +$C $4 ?unknown weapon gem slot 1 +$0 $2 itemnames list +$2 $1 items list +$3 $1 ? unknown always zero +$4 $1 ? unknown (most likely this is special effect) +$5 $1 STR +$6 $1 INT +$7 $1 AGL +$8 $8 classes +$10 $8 affinities +$18 $4 ? unknown weapon gem slot 2 +$0 $2 itemnames list +$2 $1 items list +$3 $1 ? unknown always zero +$4 $1 ? unknown (most likely this is special effect) +$5 $1 STR +$6 $1 INT +$7 $1 AGL +$8 $8 classes +$10 $8 affinities +$18 $4 ? unknown weapon gem slot 3 +$0 $2 itemnames list +$2 $1 items list +$3 $1 ? unknown always zero +$4 $1 ? unknown (most likely this is special effect) +$5 $1 STR +$6 $1 INT +$7 $1 AGL +$8 $8 classes +$10 $8 affinities +$18 $4 ? unknown weapon name +00 $18 $18str weapon name blade +$0 $4 unknown (always 3 if item exists 0 otherwise) +$4 $1 itemnames list +$5 $1 items list +$6 $1 WEP files +$7 $1 item categories +$8 $2 DPmax*100 +$A $2 PPmax +$C $2 DPcurrent*100 +$E $2 PPcurrent +$10 $1 STR +$11 $1 INT +$12 $1 AGL +$13 $5 ? unknown +$18 $4 range +$1C $8 classes +$24 $8 affinities +$2C $2 [[Vagrant Story:materials list[material]] +$2E $2 ? unknown grip +$0 $4 unknown (always 3 if item exists 0 otherwise) +$4 $2 itemnames list +$6 $1 items list +$7 $1 item categories +$8 $1 ? unknown +$9 $1 STR +$A $1 INT +$B $1 AGL +$C $4 types +$10 $4 ?unknown sheild +$0 $4 unknown (always 3 if item exists 0 otherwise) +$4 $1 itemnames list +$5 $1 items list +$6 $1 WEP files +$7 $1 item categories +$8 $2 DPmax*100 +$A $2 PPmax +$C $2 DPcurrent*100 +$E $2 PPcurrent +$10 $1 ? unknown +$11 $1 STR +$12 $1 INT +$13 $1 AGL +$18 $4 types +$1C $8 classes +$24 $8 affinities +$2C $2 [[Vagrant Story:materials list[material]] +$2E $2 ? unknown sheild gem slot 1 +$0 $2 itemnames list +$2 $1 items list +$3 $1 ? unknown always zero +$4 $1 ? unknown (most likely this is special effect) +$5 $1 STR +$6 $1 INT +$7 $1 AGL +$8 $8 classes +$10 $8 affinities +$18 $4 ? unknown sheild gem slot 2 +$0 $2 itemnames list +$2 $1 items list +$3 $1 ? unknown always zero +$4 $1 ? unknown (most likely this is special effect) +$5 $1 STR +$6 $1 INT +$7 $1 AGL +$8 $8 classes +$10 $8 affinities +$18 $4 ? unknown sheild gem slot 3 +$0 $2 itemnames list +$2 $1 items list +$3 $1 ? unknown always zero +$4 $1 ? unknown (most likely this is special effect) +$5 $1 STR +$6 $1 INT +$7 $1 AGL +$8 $8 classes +$10 $8 affinities +$18 $4 ? unknown armour 1 +$0 $4 unknown (always 3 if item exists 0 otherwise) +$4 $1 itemnames list +$5 $1 items list +$6 $1 ? unknown +$7 $1 item categories +$8 $2 DPmax*100 +$A $2 PPmax +$C $2 DPcurrent*100 +$E $2 PPcurrent +$10 $1 ? unknown +$11 $1 STR +$12 $1 INT +$13 $1 AGL +$18 $4 types +$1C $8 classes +$24 $8 affinities +$2C $2 [[Vagrant Story:materials list[material]] +$2E $2 ? unknown armour 2 +$0 $4 unknown (always 3 if item exists 0 otherwise) +$4 $1 itemnames list +$5 $1 items list +$6 $1 ? unknown +$7 $1 item categories +$8 $2 DPmax*100 +$A $2 PPmax +$C $2 DPcurrent*100 +$E $2 PPcurrent +$10 $1 ? unknown +$11 $1 STR +$12 $1 INT +$13 $1 AGL +$18 $4 types +$1C $8 classes +$24 $8 affinities +$2C $2 [[Vagrant Story:materials list[material]] +$2E $2 ? unknown accessory +$0 $4 unknown (always 3 if item exists 0 otherwise) +$4 $1 itemnames list +$5 $1 items list +$6 $1 ? unknown +$7 $1 item categories +$8 $2 DPmax*100 +$A $2 PPmax +$C $2 DPcurrent*100 +$E $2 PPcurrent +$10 $1 ? unknown +$11 $1 STR +$12 $1 INT +$13 $1 AGL +$18 $4 types +$1C $8 classes +$24 $8 affinities +$2C $4 ? unknown gem +$0 $4 unknown (always 3 if item exists 0 otherwise) +$4 $2 itemnames list +$6 $1 items list +$7 $1 ? unknown always zero +$8 $1 ? unknown (most likely this is special effect) +$9 $1 STR +$A $1 INT +$B $1 AGL +$C $8 classes +$14 $8 affinities +$1C $4 ? unknown misc items +$0 $4 unknown always 0 while (misc item entry != 00000000) +$0 $2 itemnames list +$2 $1 ? unknown always 3 +$3 $1 quantity