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Final Fantasy: Mystic Quest/RAM map
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The following article is a RAM map for Final Fantasy: Mystic Quest.
SRAM
The are 9 save slots of $38c bytes each for a total of $1fec bytes.
Address | Description |
---|---|
$0000 - $038b | Save Slot 1A |
$038c - $0717 | Save Slot 2A |
$0718 - $0aa3 | Save Slot 3A |
$0aa4 - $0e2f | Save Slot 1B |
$0e30 - $11bb | Save Slot 2B |
$11bc - $154a | Save Slot 3B |
$154b - $18d3 | Save Slot 1C |
$18d4 - $1c5f | Save Slot 2C |
$1c60 - $1feb | Save Slot 3C |
$1fec - $1fff | $14 unknown bytes |
Save Slot Structure
Save Slot Structure, $0x38c bytes.
To do: flesh out missing values |
Offset | Length | Description |
---|---|---|
$000 - $005 | 6 | "FF0!" + checksum (2 bytes) |
$006 - $055 | $50 | Character 1 |
$056 - $0a5 | $50 | Character 2 |
$0a6 - $0a8 | 3 | Gold (Max: 9999999) |
$0a9 - $0aa | 2 | ??? |
$0ab | 1 | Player X |
$0ac | 1 | Player Y |
$0ad | 1 | Player Facing |
$0ae - $0b2 | 5 | ??? |
$0b3 | 1 | Map ID |
$0b4 - $0b8 | 5 | ??? |
$0b9 - $0bb | 3 | Play Time (0xSSMMHH) |
$0bc - $0c0 | 5 | ??? |
$0c1 | 1 | # of cures |
$0c2 - $38b | $2ca | ??? |
Character Data Structure
Character Data Structure, $50 bytes.
To do: flesh out missing values |
Offset | Length | Description |
---|---|---|
$00 - $07 | 8 | Name |
$08 - $0f | 8 | ??? |
$10 | 1 | Level (Max: 99) |
$11 - $13 | 3 | Experience (Max: 9999999) |
$14 - $15 | 2 | Current HP (Max: $ffff) |
$16 - $17 | 2 | Max HP (Max: $ffff) |
$18 - $20 | 9 | ??? |
$21 | 1 | Status |
$22 | 1 | Current Attack (Max: 99) |
$23 | 1 | Current Defense (Max: 99) |
$24 | 1 | Current Speed (Max: 99) |
$25 | 1 | Current Magic (Max: 99) |
$26 | 1 | Base Attack (Max: 99) |
$27 | 1 | Base Defense (Max: 99) |
$28 | 1 | Base Speed (Max: 99) |
$29 | 1 | Base Magic (Max: 99) |
$30 | 1 | Weapon Count |
$31 | 1 | Weapon ID |
$32 - $4f | $1e | ??? |
Related
Internal Data for Final Fantasy: Mystic Quest
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