# Difference between revisions of "Wario Land 3:RAM map"

Jump to navigation
Jump to search

Line 1: | Line 1: | ||

{{rammap|game=Wario Land 3}} | {{rammap|game=Wario Land 3}} | ||

− | * <tt> | + | * <tt>0xCA04</tt> = Coins (first digit) |

− | + | * <tt>0xCA05</tt> = Coins (last two digits) | |

− | + | ** Note: This value is stored as a decimal value; for example, when you have 99 coins, this is stored as 99 in hex, not 63 as you might expect. | |

− | |||

− | |||

− | |||

− | |||

− | |||

− | |||

− | |||

− | * <tt> | + | * <tt>0xCA5B</tt> = Keys |

− | + | This is a 4-bit binary value. The format is as follows: | |

− | + | xxxx.... - Unused | |

− | + | ....x... - Blue Key | |

− | + | .....x.. - Green Key | |

− | + | ......x. - Red Key | |

− | + | .......x - Gray Key | |

− | . | + | This value is then translated into hex. |

− | .. | + | Example 1: You have only a gray key. The binary value would be 00000001. In hex, this would be 01. |

− | ... | + | Example 2: You have both the blue and green keys. The binary value would be 00001100. In hex, this would be 0C. |

− | .... | + | Example 3: You have all the keys. The binary value would be 00001111. In hex, this would be 0F. |

− | .... | + | * <tt>0xCA5C</tt> = Musical Coins |

− | ... | ||

− | ... | ||

− | |||

− | * <tt>0xCA5C</tt> | ||

[[Category: Wario Land 3]] | [[Category: Wario Land 3]] |

## Revision as of 16:01, 1 August 2010

The following article is a RAM map for

Wario Land 3.

`0xCA04`= Coins (first digit)`0xCA05`= Coins (last two digits)- Note: This value is stored as a decimal value; for example, when you have 99 coins, this is stored as 99 in hex, not 63 as you might expect.

`0xCA5B`= Keys

This is a 4-bit binary value. The format is as follows: xxxx.... - Unused ....x... - Blue Key .....x.. - Green Key ......x. - Red Key .......x - Gray Key This value is then translated into hex. Example 1: You have only a gray key. The binary value would be 00000001. In hex, this would be 01. Example 2: You have both the blue and green keys. The binary value would be 00001100. In hex, this would be 0C. Example 3: You have all the keys. The binary value would be 00001111. In hex, this would be 0F.

`0xCA5C`= Musical Coins