Difference between revisions of "Tokimeki Memorial - Densetsu no Ki no Shita de:ROM map"

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All pointers are in LoROM.
 
All pointers are in LoROM.
 
<pre>
 
<pre>
0x018000 = One Byte Dictionary #1 (Pointer)
+
0x018000 = One Byte Dictionary #1   (Pointer)
0x1CCAA3 = One Byte Dictionary #2 (Pointer)
+
0x1CCAA3 = One Byte Dictionary #2   (Pointer)
0x2196a8 = Two Byte Dictionary (Pointer)
+
0x2196A8 = Two Byte Dictionary     (Pointer)
0x009BD5 = Prologue pointer (Dialogue)
+
0x009A25 = Dialogue Pointer        (0x009BD5 = Prologue)
0x009A22 = Prologue pointer (Control codes)
+
0x009872 = Control control pointer (0x009A22 = Prologue)
 
   * 00 = Relative pointer control code
 
   * 00 = Relative pointer control code
 
   * (CONTROL CODE 00){01}{4B}{C0} => 0x014B * 2 + dialogue_block_location = location
 
   * (CONTROL CODE 00){01}{4B}{C0} => 0x014B * 2 + dialogue_block_location = location

Revision as of 11:15, 16 March 2021

Graphics

* 0x3E8200 to 0x400200 = Font (1BPP)

Text pointers

All pointers are in LoROM.

0x018000 = One Byte Dictionary #1   (Pointer)
0x1CCAA3 = One Byte Dictionary #2   (Pointer)
0x2196A8 = Two Byte Dictionary      (Pointer)
0x009A25 = Dialogue Pointer         (0x009BD5 = Prologue)
0x009872 = Control control pointer  (0x009A22 = Prologue)
  * 00 = Relative pointer control code
  * (CONTROL CODE 00){01}{4B}{C0} => 0x014B * 2 + dialogue_block_location = location


Internal Data for Tokimeki Memorial - Densetsu no Ki no Shita de

ROM MapRAM MapText TableNotesTutorials