Difference between revisions of "Tokimeki Memorial - Densetsu no Ki no Shita de:ROM map"

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Line 10: Line 10:
 
0x1CCAA3 = One Byte Dictionary #2 (Pointer)
 
0x1CCAA3 = One Byte Dictionary #2 (Pointer)
 
0x2196a8 = Two Byte Dictionary (Pointer)
 
0x2196a8 = Two Byte Dictionary (Pointer)
0x009A25 = Dialogue pointer table (0x009BD5 = Prologue pointer)
+
0x009BD5 = Prologue pointer (Dialogue)
 +
0x009A22 = Prologue pointer (Control codes)
 
</pre>
 
</pre>
  
 
{{Internal Data|game=Tokimeki Memorial - Densetsu no Ki no Shita de}}
 
{{Internal Data|game=Tokimeki Memorial - Densetsu no Ki no Shita de}}

Revision as of 10:45, 16 March 2021

Graphics

* 0x3E8200 to 0x400200 = Font (1BPP)

Text pointers

All pointers are in LoROM.

0x018000 = One Byte Dictionary #1 (Pointer)
0x1CCAA3 = One Byte Dictionary #2 (Pointer)
0x2196a8 = Two Byte Dictionary (Pointer)
0x009BD5 = Prologue pointer (Dialogue)
0x009A22 = Prologue pointer (Control codes)


Internal Data for Tokimeki Memorial - Densetsu no Ki no Shita de

ROM MapRAM MapText TableNotesTutorials