Difference between revisions of "Tokimeki Memorial - Densetsu no Ki no Shita de:ROM map"

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All pointers are in LoROM.
 
All pointers are in LoROM.
 
<pre>
 
<pre>
* 0x232D79 to 0x?????? = Pointer to the name table
+
0x018000 = One Byte Dictionary #1 (Pointer)
* 0x2373BF to 0x?????? = Pointer to text table
+
0x1CCAA3 = One Byte Dictionary #2 (Pointer)
 
+
0x2196a8 = Two Byte Dictionary (Pointer)
* 0x009A72 to 0x?????? = Name Block Pointers
 
* 0x009C25 to 0x?????? = Text Block Pointers
 
* 0x018200 to 0x?????? = Table Values (40-9F)
 
* 0x1CCCA3 to 0x?????? = Single-byte Table Pointers (A0-EF)
 
* 0x1CCD31 to 0x?????? = Single-byte Table Entries (A0-EF)
 
 
</pre>
 
</pre>
  
 
{{Internal Data|game=Tokimeki Memorial - Densetsu no Ki no Shita de}}
 
{{Internal Data|game=Tokimeki Memorial - Densetsu no Ki no Shita de}}

Revision as of 10:03, 16 March 2021

Graphics

* 0x3E8200 to 0x400200 = Font (1BPP)

Text pointers

All pointers are in LoROM.

0x018000 = One Byte Dictionary #1 (Pointer)
0x1CCAA3 = One Byte Dictionary #2 (Pointer)
0x2196a8 = Two Byte Dictionary (Pointer)


Internal Data for Tokimeki Memorial - Densetsu no Ki no Shita de

ROM MapRAM MapText TableNotesTutorials