Difference between revisions of "The Legend of Zelda:TBL"
Revision as of 23:25, 3 October 2011
The game does not make use of lowercase letters. However, for reasons explained below, normal text is represented by lowercase characters for the purpose of text editing. The explanations given for values 24+ should be removed before using this list in a .tbl file.
00=0 01=1 02=2 03=3 04=4 05=5 06=6 07=7 08=8 09=9 0A=a 0B=b 0C=c 0D=d 0E=e 0F=f 10=g 11=h 12=i 13=j 14=k 15=l 16=m 17=n 18=o 19=p 1A=q 1B=r 1C=s 1D=t 1E=u 1F=v 20=w 21=x 22=y 23=z 24=_ (space) 25=~ (indent space) 26= (nothing?) 27= (nothing?) 28=, (comma) 29=! (exclamation point) 2A=' (apostrophe) 2B=& (ampersand) 2C=. (period) 2D=" (quotes) 2E=? (question mark) 2F=- (hyphen)
Some (probably most) messages in the game run more than one line. From the perspective of bytes, each character has three additional forms that tell the game to end the current line and start at the second or third line or terminate the string. These secondary forms are visually identical to their primary counterparts, but to make their presence obvious during text editing, they are represented here with capitals. For example, 0C means print a C, but 4C means print a C then proceed to the beginning of the second line before continuing to write. 8C means print a C then proceed to the third line. 8C means print a C, which is the end of the current string. This is best understood in terms of bits rather than bytes. Set bit 6 (equivalent to adding hexadecimal 40) to go to the second line and bit 7 (80) for the third line, and both to terminate the string.
80=0 81=1 82=2 83=3 84=4 85=5 86=6 87=7 88=8 89=9 8A=A 8B=B 8C=C 8D=D 8E=E 8F=F 90=G 91=H 92=I 93=J 94=K 95=L 96=M 97=N 98=O 99=P 9A=Q 9B=R 9C=S 9D=T 9E=U 9F=V A0=W A1=X A2=Y A3=Z A4=_ (space) A5=~ (indent space) A6= (nothing?) A7= (nothing?) A8=, (comma) A9=! (exclamation point) AA=' (apostrophe) AB=& (ampersand) AC=. (period) AD=" (quotes) AE=? (qustion mark) AF=- (hyphen)