Difference between revisions of "The 7th Saga"

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m (MightyYT moved page 7th Saga to The 7th Saga: Should be full title name (like other games featured here with "The" in the title))
m (added rom information)
 
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{{SNES| title = The 7th Saga
 
{{SNES| title = The 7th Saga
 
|image = [[Image:The_7th_Saga_Title.png|center]]
 
|image = [[Image:The_7th_Saga_Title.png|center]]
|name = 7TH SAGA
+
|name = THE 7TH SAGA
 
|company = Enix
 
|company = Enix
 +
|header = None
 +
|bank = HiROM
 +
|interleaved = No
 +
|sram = 64 Kb
 +
|type = Normal + Batt
 +
|rom = 12 Mb
 
|country = USA
 
|country = USA
 
|video = NTSC
 
|video = NTSC
 +
|romspeed = 120ns (FastROM)
 +
|revision = 1.0
 +
|checksum = 0x009E
 +
|crc32 = B3ABDDE6
 
|game = The 7th Saga
 
|game = The 7th Saga
 
}}
 
}}

Latest revision as of 05:01, 19 October 2018


The 7th Saga
The 7th Saga Title.png
Name THE 7TH SAGA
Company Enix
Header None
Bank HiROM
Interleaved No
SRAM 64 Kb
Type Normal + Batt
ROM 12 Mb
Country USA
Video NTSC
ROM Speed 120ns (FastROM)
Revision 1.0
Checksum 0x009E
CRC32 B3ABDDE6
ROM map | RAM map | Text table | Notes | Tutorials

Miscellaneous

  • The game multiplies all experience values from the table by 2.2. This following line, found in the ROM, loads in the multiplier number of 2.203125 (0234 is an 8.8 fixed point number). So a monster with 0C (12) as its EXP value actually gives you 1A (26) EXP
$C2/8044 A9 34 02    LDA #$0234

You can use either the rom patch or the Game Genie code below to make monsters give 3x the normal EXP:

Rom patch:

C28046:06

Game Genie Code:

D160-7F66

This makes the monsters give you 6.2x as much exp instead of 2.2x exp.

Credit: Dwedit