Difference between revisions of "Super Mario Bros. 2"

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[[Category:NES Games|Super Mario Bros. 2]]
[[Category:NES Games|Super Mario Bros. 2]]
[[Category:Super Mario series]]
{{Super Mario}}
{{Super Mario}}

Revision as of 16:54, 17 July 2007

Super Mario Bros. 2
Mapper No. 4
Mapper Name T*ROM, HKROM (MMC3)
PRG-ROM Pages 8 x 16kB
CHR-ROM Pages 16 x 8kB
Mirroring Vertical
4-Screen Mirroring No
SRAM Enabled No
ROM map | RAM map | Text table | Notes | Tutorials
Template:Extensively Hacked



0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most noticably the Albatoss.

Known Dumps

  • Super Mario Bros. 2 (E) [!]
  • Super Mario Bros. 2 (PC10)
  • Super Mario Bros. 2 (U) (PRG0) [!]
  • Super Mario Bros. 2 (U) (PRG1) [!]
  • Super Mario USA (J)

External Links

Template:Super Mario