Star Fox:ROM map

From Data Crystal
Revision as of 04:04, 27 May 2019 by SpyderTL (talk | contribs) (Split material data into separate sections.)
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Start End Description
001099 001341 bitmap font (unused)
00264b 00283f 3D Object Index Table (2-byte address per entry)
002840 002c3f Object Behavior Index Table (3-byte address + 1-byte object index per entry)
002c15 006900 Object Data (28-byte struct per entry)
0075C0 007FDF SNES Header (reference)
00D996 00E6B5 font (in-game text)
00F7DB 00FBD8 in-game text data
00FBD9 00FCF4 in-game text pointer table
010000 017FFF Material Data
018000 018AC9 Animated Material Data
018ACA 018AE9 Space Palette (2-bytes per entry, 16 entries)
018AEA 018B09 Night Palette (2-bytes per entry, 16 entries)
018B0A 018B2A Day Palette (2-bytes per entry, 16 entries)
018B8A 018E09 Dynamic Colors (1-byte per entry, 32 entries per shade, 20 shades)
018E0A 018F99 Lighting Colors (1-byte per entry, 10 entries per color, 10 colors per shade, 4 shades)
028000 02803F Level Index Table (3-byte address per entry)
028040 02FFFF Level Data (Page 1)
068000 06FFFF Level Data (Page 2)
~06F4AE ~06F7D7 end credits sequence
090000 09FFFF Texture Data (4-bits per entry, 1 entry per page, 2 pages per pixel, 256 pixels per row, 256 rows)
0A3EDA 0A48D9 end credits font
0A48DA A4E25 end credits text data
0BB7A4 0BE523 character graphics

Internal Data for Star Fox

ROM MapRAM MapText TableNotesTutorials