Star Fox:ROM map

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Revision as of 03:33, 12 September 2019 by SpyderTL (talk | contribs) (Added 256-color palette address)
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Start End Description
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001099 001341 bitmap font (unused)
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00264b 00283f 3D Object Index Table (2-byte address per entry)
002840 002c3f Object Behavior Index Table (3-byte address + 1-byte object index per entry)
002c15 006900 Object Data (28-byte struct per entry)
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0075C0 007FDF SNES Header (reference)
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00D996 00E6B5 font (in-game text)
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00F7DB 00FBD8 in-game text data
00FBD9 00FCF4 in-game text pointer table
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010000 017FFF Material Data
018000 018AC9 Animated Material Data
018ACA 018AE9 Space Palette (2-bytes per entry, 16 entries)
018AEA 018B09 Night Palette (2-bytes per entry, 16 entries)
018B0A 018B2A Day Palette (2-bytes per entry, 16 entries)
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018B8A 018E09 Dynamic Colors (1-byte per entry, 32 entries per shade, 20 shades)
018E0A 018F99 Lighting Colors (1-byte per entry, 10 entries per color, 10 colors per shade, 4 shades)
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01D440 01D63F 256-Color Palette (2-bytes per entry, 256 entries)
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028000 02803F Level Index Table (3-byte address per entry)
028040 02FFFF Level Data (Page 1)
068000 06FFFF Level Data (Page 2)
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~06F4AE ~06F7D7 end credits sequence
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090000 09FFFF Texture Data (4-bits per entry, 1 entry per page, 2 pages per pixel, 256 pixels per row, 256 rows)
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0A3EDA 0A48D9 end credits font
0A48DA A4E25 end credits text data
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0BB7A4 0BE523 Character Graphics Data
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0C0000 0EFFFF SPC700 Audio Data


Internal Data for Star Fox

ROM MapRAM MapText TableNotesTutorials