Star Fox:ROM map
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Start | End | Description |
---|---|---|
... | ||
001099
|
001341
|
bitmap font (unused) |
... | ||
00264b
|
00283f
|
3D Object Index Table (2-byte address per entry) |
002840
|
002c3f
|
Object Behavior Index Table (3-byte address + 1-byte object index per entry) |
002c15
|
006900
|
Object Data (28-byte struct per entry) |
... | ||
0075C0
|
007FDF
|
SNES Header (reference) |
... | ||
00D996
|
00E6B5
|
font (in-game text) |
... | ||
00F7DB
|
00FBD8
|
in-game text data |
00FBD9
|
00FCF4
|
in-game text pointer table |
... | ||
010000
|
017FFF
|
Material Data |
018000
|
018AC9
|
Animated Material Data |
018ACA
|
018AE9
|
Space Palette (2-bytes per entry, 16 entries) |
018AEA
|
018B09
|
Night Palette (2-bytes per entry, 16 entries) |
018B0A
|
018B2A
|
Day Palette (2-bytes per entry, 16 entries) |
... | ||
018B8A
|
018E09
|
Dynamic Colors (1-byte per entry, 32 entries per shade, 20 shades) |
018E0A
|
018F99
|
Lighting Colors (1-byte per entry, 10 entries per color, 10 colors per shade, 4 shades) |
... | ||
028000
|
02803F
|
Level Index Table (3-byte address per entry) |
028040
|
02FFFF
|
Level Data (Page 1) |
068000
|
06FFFF
|
Level Data (Page 2) |
... | ||
~06F4AE
|
~06F7D7
|
end credits sequence |
... | ||
090000
|
09FFFF
|
Texture Data (4-bits per entry, 1 entry per page, 2 pages per pixel, 256 pixels per row, 256 rows) |
... | ||
0A3EDA
|
0A48D9
|
end credits font |
0A48DA
|
A4E25
|
end credits text data |
... | ||
0BB7A4
|
0BE523
|
character graphics |
... | ||
0C0000
|
0EFFFF
|
SPC700 Audio Data |
Internal Data for Star Fox |
---|
ROM Map • RAM Map • Text Table • Notes • Tutorials |