Star Fox:ROM map: Difference between revisions
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(Added Texture Offset Table) |
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(20 intermediate revisions by 2 users not shown) | |||
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{{rommap|game=Star Fox}} | {{rommap|game=Star Fox}} | ||
{| class="wikitable" | {| class="wikitable" | ||
!style="text-align:left;" | Start | !style="text-align:left;" | Start | ||
!style="text-align:left;" | End | !style="text-align:left;" | End | ||
Line 10: | Line 9: | ||
| <code>001099</code> | | <code>001099</code> | ||
| <code>001341</code> | | <code>001341</code> | ||
| bitmap font | | bitmap font (unused) | ||
|- | |||
|colspan="3"| ... | |||
|- | |||
| <code>00264b</code> | |||
| <code>00283f</code> | |||
| [[Star Fox:3D Object Index Table|3D Object Index Table]] (2-byte address per entry) | |||
|- | |||
| <code>002840</code> | |||
| <code>002c3f</code> | |||
| [[Star Fox:Object Behavior Index Table|Object Behavior Index Table]] (3-byte address + 1-byte object index per entry) | |||
|- | |||
| <code>002c15</code> | |||
| <code>006900</code> | |||
| [[Star Fox:Object Data|Object Data]] (28-byte struct per entry) | |||
|- | |- | ||
|colspan="3"| ... | |colspan="3"| ... | ||
Line 22: | Line 35: | ||
| <code>00D996</code> | | <code>00D996</code> | ||
| <code>00E6B5</code> | | <code>00E6B5</code> | ||
| | | font (in-game text) | ||
|- | |- | ||
|colspan="3"| ... | |colspan="3"| ... | ||
Line 28: | Line 41: | ||
| <code>00F7DB</code> | | <code>00F7DB</code> | ||
| <code>00FBD8</code> | | <code>00FBD8</code> | ||
| | | in-game text data | ||
|- | |- | ||
| <code>00FBD9</code> | | <code>00FBD9</code> | ||
| <code>00FCF4</code> | | <code>00FCF4</code> | ||
| | | in-game text pointer table | ||
|- | |- | ||
|colspan="3"| ... | |colspan="3"| ... | ||
|- | |- | ||
| <code> | |<code>010000</code> | ||
| <code> | |<code>017FFF</code> | ||
| | | [[Star Fox:Material Data|Material Data]] | ||
|- | |||
|<code>018000</code> | |||
|<code>018917</code> | |||
| [[Star Fox:Material Data|Animated Material Data]] | |||
|- | |||
|<code>018918</code> | |||
|<code>018997</code> | |||
| [[Star Fox:Material Data|Texture Offset Table]] | |||
|- | |||
|<code>018ACA</code> | |||
|<code>018AE9</code> | |||
| Space Palette (2-bytes per entry, 16 entries) | |||
|- | |||
|<code>018AEA</code> | |||
|<code>018B09</code> | |||
| Night Palette (2-bytes per entry, 16 entries) | |||
|- | |||
|<code>018B0A</code> | |||
|<code>018B2A</code> | |||
| Day Palette (2-bytes per entry, 16 entries) | |||
|- | |- | ||
|colspan="3"| ... | |colspan="3"| ... | ||
|- | |- | ||
| <code> | |<code>018B8A</code> | ||
| <code> | |<code>018E09</code> | ||
| | | Dynamic Colors (1-byte per entry, 32 entries per shade, 20 shades) | ||
|- | |||
|<code>018E0A</code> | |||
|<code>018F99</code> | |||
| Lighting Colors (1-byte per entry, 10 entries per color, 10 colors per shade, 4 shades) | |||
|- | |- | ||
|colspan="3"| ... | |colspan="3"| ... | ||
|- | |- | ||
| <code> | |<code>01D440</code> | ||
| <code> | |<code>01D63F</code> | ||
| | | 256-Color Palette (2-bytes per entry, 256 entries) | ||
|- | |- | ||
|colspan="3"| ... | |colspan="3"| ... | ||
|- | |- | ||
| <code> | |<code>028000</code> | ||
| <code> | |<code>02803F</code> | ||
| | | [[Star Fox:Level Index Table|Level Index Table]] (3-byte address per entry) | ||
|- | |||
|<code>028040</code> | |||
|<code>02FFFF</code> | |||
| [[Star Fox:Level Data|Level Data]] (Page 1) | |||
|- | |||
|<code>068000</code> | |||
|<code>06FFFF</code> | |||
| [[Star Fox:Level Data|Level Data]] (Page 2) | |||
|- | |- | ||
|colspan="3"| ... | |colspan="3"| ... | ||
|- | |- | ||
| | | <code>~06F4AE</code> | ||
| <code>~06F7D7</code> | |||
| end credits sequence | |||
|- | |||
|colspan="3"| ... | |||
| | |||
| | |||
|- | |- | ||
|< | | <code>090000</code> | ||
| <code>09FFFF</code> | |||
| Texture Data (4-bits per entry, 1 entry per page, 2 pages per pixel, 256 pixels per row, 256 rows) | |||
|< | |||
|- | |- | ||
| | |colspan="3"| ... | ||
|- | |- | ||
| <code> | | <code>0A3EDA</code> | ||
| | | <code>0A48D9</code> | ||
| end credits font | |||
|- | |- | ||
| <code> | | <code>0A48DA</code> | ||
| | | <code>A4E25</code> | ||
| end credits text data | |||
|- | |- | ||
| | |colspan="3"| ... | ||
| | |||
|- | |- | ||
| <code> | | <code>0BB7A4</code> | ||
| | | <code>0BE523</code> | ||
| Character [[Star Fox:Graphics Data|Graphics Data]] | |||
|- | |- | ||
| | |colspan="3"| ... | ||
| | |||
|- | |- | ||
| <code> | | <code>0C0000</code> | ||
| | | <code>0EFFFF</code> | ||
| SPC700 [[Star Fox:Audio Data|Audio Data]] | |||
|- | |- | ||
|} | |} | ||
{{Internal Data|game=Star Fox}} | {{Internal Data|game=Star Fox}} |
Latest revision as of 22:24, 15 February 2020
Start | End | Description |
---|---|---|
... | ||
001099
|
001341
|
bitmap font (unused) |
... | ||
00264b
|
00283f
|
3D Object Index Table (2-byte address per entry) |
002840
|
002c3f
|
Object Behavior Index Table (3-byte address + 1-byte object index per entry) |
002c15
|
006900
|
Object Data (28-byte struct per entry) |
... | ||
0075C0
|
007FDF
|
SNES Header (reference) |
... | ||
00D996
|
00E6B5
|
font (in-game text) |
... | ||
00F7DB
|
00FBD8
|
in-game text data |
00FBD9
|
00FCF4
|
in-game text pointer table |
... | ||
010000
|
017FFF
|
Material Data |
018000
|
018917
|
Animated Material Data |
018918
|
018997
|
Texture Offset Table |
018ACA
|
018AE9
|
Space Palette (2-bytes per entry, 16 entries) |
018AEA
|
018B09
|
Night Palette (2-bytes per entry, 16 entries) |
018B0A
|
018B2A
|
Day Palette (2-bytes per entry, 16 entries) |
... | ||
018B8A
|
018E09
|
Dynamic Colors (1-byte per entry, 32 entries per shade, 20 shades) |
018E0A
|
018F99
|
Lighting Colors (1-byte per entry, 10 entries per color, 10 colors per shade, 4 shades) |
... | ||
01D440
|
01D63F
|
256-Color Palette (2-bytes per entry, 256 entries) |
... | ||
028000
|
02803F
|
Level Index Table (3-byte address per entry) |
028040
|
02FFFF
|
Level Data (Page 1) |
068000
|
06FFFF
|
Level Data (Page 2) |
... | ||
~06F4AE
|
~06F7D7
|
end credits sequence |
... | ||
090000
|
09FFFF
|
Texture Data (4-bits per entry, 1 entry per page, 2 pages per pixel, 256 pixels per row, 256 rows) |
... | ||
0A3EDA
|
0A48D9
|
end credits font |
0A48DA
|
A4E25
|
end credits text data |
... | ||
0BB7A4
|
0BE523
|
Character Graphics Data |
... | ||
0C0000
|
0EFFFF
|
SPC700 Audio Data |
Internal Data for Star Fox |
---|
ROM Map • RAM Map • Text Table • Notes • Tutorials |