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  • ...e comments here under the assumption that r0 = #$0202DE44. In the unlikely case that this is executed from elsewhere with a different value, you have to re ...e comments here under the assumption that r0 = #$0202DE44. In the unlikely case that this is executed from elsewhere with a different value, you have to re
    899 KB (129,461 words) - 22:31, 4 June 2016
  • A60E: "Case decider" ...et Carry), yet it seems like it is never checked outside of it. Might be a case of beta remnants/"this line could be removed".
    1.34 MB (192,518 words) - 06:22, 20 March 2019
  • ...tructure|MetaspriteInfo]]</tt> structure since that seems to always be the case. * Case <tt>BE</tt>:
    96 KB (15,065 words) - 00:35, 17 September 2020
  • ...me pre-loaded value is compared to (in some ways reminiscent of the switch-case statements found in some programming languages). This special processing mo ===[CC] Test Equality Case===
    16 KB (2,606 words) - 09:19, 27 November 2021
  • 0x3, 0x51C6, TOP- (Special Case) 0x4, 0x51CD, PTS. (Special Case)
    1 KB (237 words) - 17:03, 6 June 2016
  • * 0x46D7 to 0x46D9 = Coin Case's Price * 0x49D7 to 0x49E0 = COIN CASE
    173 KB (31,103 words) - 16:20, 25 September 2021
  • * 5B 01 = Pharaoh case in pyramid flag (moves when you hit the tile) * 8A 01 = Guardian Heiroglyph when OFF (pharoah case room)
    93 KB (13,065 words) - 03:13, 19 January 2022
  • C2/41E3 85 B5 STA $B5 store dice case as a special command for animation because the special case set status functions called in $46B0 AND 46D0 can mark
    95 KB (14,164 words) - 15:12, 21 June 2016
  • [in this case, that means you'll target both enemy 0,8,16,etc. in which case we need to read a new
    127 KB (18,031 words) - 15:12, 21 June 2016
  • In a case where 16 bit data bus is selected, the EX 8/16 terminal is "0", the A1 In a case where 8 bit data bus is selected, the EX 8/16 terminal is "1", the A0
    26 KB (4,066 words) - 21:55, 2 March 2016
  • In a case where 16 bit data bus is selected, the EX 8/16 terminal is "0", the A1 In a case where 8 bit data bus is selected, the EX 8/16 terminal is "1", the A0
    26 KB (4,066 words) - 22:37, 2 March 2016
  • * Convert these values to hexadecimal and write them down. In this case, our X coordinate is 21 ($15), the Y coordinate is 16 ($10), and the width * We now have the location of the menu size data; in this case, <tt>$300FC</tt>. Remember that the value at this address is two bytes long
    9 KB (1,683 words) - 20:31, 29 August 2019
  • tm case: 6C01 Coin Case: 0401
    19 KB (2,394 words) - 01:09, 30 July 2016
  • the case of Super Ball / Launcher, this setting only addition magic, but a special case].)
    104 KB (14,835 words) - 15:12, 21 June 2016
  • ...indicating Fight, which must be a fallback in case ...C2/04A9, and will obviously be FFh in this case.)
    114 KB (16,390 words) - 15:11, 21 June 2016
  • ...hexadecimal code in ascii, written in two characters. Note that those are case-insensitive. Note that the string names are case sensitive.
    2 KB (279 words) - 05:28, 12 April 2016
  • ...(card $11). Other data can be compressed in Quintet's LZ format, in which case the Size bytes here are ignored. If the data has #$0000 for its "compressed ...atsIndex. Actors not involved in combat should have StatsIndex=0, in which case MonsterId and DeathActionIndex are omitted and the next entry in the list b
    43 KB (6,830 words) - 10:01, 13 March 2021
  • ...= Decompression - Source position in sliding window, used by the pastcopy case 7E00B7 to 7E00B8 = Decompression - Scratch space for pastcopy case
    11 KB (1,668 words) - 10:49, 28 August 2011
  • In the case of [1], the size of the sector number and number of sectors changed to that of the moment this DOS call was executed. In the case of
    106 KB (7,398 words) - 02:26, 5 June 2016
  • ...und 7(A) endings. Remember that text in this format is often not all upper-case. ...n screens. Again, remember that text in this format is often not all upper-case.
    3 KB (632 words) - 16:30, 6 June 2016
  • ...o multiply the offset by 4, and then add it to the script pointer (in this case, add it to $11D3A88). (In this case, the 0x162 on the stack gets overwritten with a 0 or 1, depending on whethe
    8 KB (1,358 words) - 18:00, 19 June 2020
  • C0/8104: 38 SEC (Set the carry in case we need to borrow) C0/810C: 18 CLC (Clear the carry in case of addition)
    56 KB (9,450 words) - 15:04, 21 June 2016
  • C2/1224: 20 36 0B JSR $0B36 (adjust Morph supply [in this case, zero it] C2/1C62: BC 90 32 LDY $3290,X (get attacker index. [or in the case of reflection,
    94 KB (13,912 words) - 15:11, 21 June 2016
  • C3/B5ED: 38 SEC (Set the carry in case of borrowing) C3/B72C: 38 SEC (Set the carry in case of borrowing)
    65 KB (12,253 words) - 15:25, 21 June 2016
  • ...ards except for the one time the screen transitions to the bonus (in which case it adds 0) ...ards except for the one time the screen transitions to the bonus (in which case it adds 0)
    3 KB (424 words) - 18:08, 28 December 2020
  • ...program checks if this is the last (after having read it). If this is the case, a new mask byte is read from the stream (which will be read after the curr ...program checks if this is the last (after having read it). If this is the case, a new mask byte is read from the stream (which will be read after the curr
    3 KB (520 words) - 12:15, 1 July 2016
  • ...ipedia.org/wiki/Portopia_Renzoku_Satsujin_Jiken The Portopia Serial Murder Case]'' causes so much fighting on the romhacking.net newsgroup post for its rel ...ipedia.org/wiki/Portopia_Renzoku_Satsujin_Jiken The Portopia Serial Murder Case]'' for the [http://en.wikipedia.org/wiki/Nintendo_Entertainment_System Fami
    32 KB (4,910 words) - 09:44, 12 April 2022
  • The spells Exit and Teleport have special-case coding attached to them, and ignore several of the parameters of their entr Exit and Teleport have special-case coding attached to their spell IDs which allow them to be used only in cert
    3 KB (581 words) - 00:08, 19 January 2019
  • ...ation of $F100 also means that there is no echo buffer b/c EDL = 0 in that case. ...: f0 dc beq ChanPan ; if(!$8E) goto $17BA; // do Command C6 in this case.
    139 KB (21,520 words) - 20:38, 21 February 2011
  • ...et lowest 2 bits of curTableNum to 0, maybe switching us back to the upper-case table ...; otherwise, A < #$1E; if A == #$1B, we'll toggle between upper- and lower-case
    214 KB (40,476 words) - 11:27, 24 March 2018
  • ...ion sprite movement and sound all in one. Sometimes it's animated in which case you must call the animation command before the 1E XX command. Here are conf Lower Case Letters
    37 KB (6,824 words) - 21:57, 21 February 2011
  • 0x0471 - Ammo Case 6F Bri'Case
    13 KB (2,199 words) - 03:26, 11 July 2021
  • ...8x and Fx but not 1x yet. 00 on the F4 port means no command as a special case.
    3 KB (521 words) - 18:30, 21 February 2011
  • ...and 2 and Donkey Kong Land III, may store pointers in big endian, in which case this step is not necessary.</li></ol>
    7 KB (1,243 words) - 23:14, 7 October 2019
  • ...loaded. If there's an asterisk, patterns are Nemesis-compressed, in which case the number of patterns can be computed as :
    2 KB (231 words) - 12:13, 23 June 2014
  • Roman Characters (This game only has upper-case): 0x8A through 0xA4
    7 KB (820 words) - 22:23, 23 August 2016
  • Bit 0 of Double byte is a case decider at c9ab, the rest of it is the number of bytes of the data to trans
    542 KB (72,097 words) - 06:26, 31 March 2017
  • The value box is where you put the map you want the Epoch to be on. In this case it is 1F0, 1000 AD map. Use 1F1 for 600 AD, 1F2 for 2300 AD, etc. etc.
    25 KB (4,402 words) - 02:50, 10 June 2016
  • ...resenting numbers as [[decimal]] is either unwieldy and meaningless in the case of [[Pointer|pointers]] or obscures the meaning of data stored in bits. For
    1 KB (217 words) - 00:33, 2 January 2006
  • * In case you're attacking Undead enemies or want to heal monsters for some reason, o
    65 KB (7,600 words) - 07:56, 12 February 2022
  • NOTE: 0x0B428 is a special case
    36 KB (7,179 words) - 11:14, 19 August 2016
  • $000B - $99/8A23 - [$E3] Case Decider/Jump Table Index
    14 KB (764 words) - 05:40, 14 March 2019
  • ...and capital Latin letters with their equivalents using Katakana and Lower-Case Latin letters. But all other values hold an alternate punctuation set.
    38 KB (5,883 words) - 16:46, 16 December 2021
  • ...to do with the actual order of bytes its prefix denotes, but is rather the case of an error of articulation that became standardized, and so obtained a mea
    2 KB (265 words) - 16:16, 6 April 2016
  • ...calculated, it is useless to use values greater than 38 (0x26), except in case these 100 standard values are modified. These are present at offset $010A3F
    5 KB (625 words) - 03:13, 25 August 2017
  • ...ons are defined as an absolute base vector p1 and offsets p2,p3, and p4 in case of a quad. The offsets need to be scaled, usually by a factor of 8. For exa
    16 KB (1,233 words) - 14:11, 26 May 2018
  • 0x00B2B7|$02:$B2A7:A5 0C LDA $0C ; dialogue ID; just in case it wasn't already in A, clearly :p
    243 KB (39,433 words) - 22:27, 11 July 2019
  • C0/ADD9: 38 SEC (Set the borrow in case it's needed)
    70 KB (13,047 words) - 15:04, 21 June 2016
  • ...ple, a two-byte value might be used to index a 4000 element table. In that case, only values 0-3999 would be valid, and other values may cause the game to
    696 bytes (126 words) - 17:54, 20 November 2005
  • ...dialogue sprite to be used. It is probably intended to avoid crash in the case a dialogue script tries to use an unprogrammed Pokémon dialogue sprite.
    11 KB (1,871 words) - 00:20, 8 October 2016

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