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- ...und 7(A) endings. Remember that text in this format is often not all upper-case. ...n screens. Again, remember that text in this format is often not all upper-case.3 KB (632 words) - 16:30, 6 June 2016
- ...o multiply the offset by 4, and then add it to the script pointer (in this case, add it to $11D3A88). (In this case, the 0x162 on the stack gets overwritten with a 0 or 1, depending on whethe8 KB (1,358 words) - 18:00, 19 June 2020
- C0/8104: 38 SEC (Set the carry in case we need to borrow) C0/810C: 18 CLC (Clear the carry in case of addition)56 KB (9,450 words) - 15:04, 21 June 2016
- C2/1224: 20 36 0B JSR $0B36 (adjust Morph supply [in this case, zero it] C2/1C62: BC 90 32 LDY $3290,X (get attacker index. [or in the case of reflection,94 KB (13,912 words) - 15:11, 21 June 2016
- C3/B5ED: 38 SEC (Set the carry in case of borrowing) C3/B72C: 38 SEC (Set the carry in case of borrowing)65 KB (12,253 words) - 15:25, 21 June 2016
- ...ards except for the one time the screen transitions to the bonus (in which case it adds 0) ...ards except for the one time the screen transitions to the bonus (in which case it adds 0)3 KB (424 words) - 18:08, 28 December 2020
- ...program checks if this is the last (after having read it). If this is the case, a new mask byte is read from the stream (which will be read after the curr ...program checks if this is the last (after having read it). If this is the case, a new mask byte is read from the stream (which will be read after the curr3 KB (520 words) - 12:15, 1 July 2016
- ...ipedia.org/wiki/Portopia_Renzoku_Satsujin_Jiken The Portopia Serial Murder Case]'' causes so much fighting on the romhacking.net newsgroup post for its rel ...ipedia.org/wiki/Portopia_Renzoku_Satsujin_Jiken The Portopia Serial Murder Case]'' for the [http://en.wikipedia.org/wiki/Nintendo_Entertainment_System Fami32 KB (4,910 words) - 09:44, 12 April 2022
- The spells Exit and Teleport have special-case coding attached to them, and ignore several of the parameters of their entr Exit and Teleport have special-case coding attached to their spell IDs which allow them to be used only in cert3 KB (581 words) - 00:08, 19 January 2019
- ...ation of $F100 also means that there is no echo buffer b/c EDL = 0 in that case. ...: f0 dc beq ChanPan ; if(!$8E) goto $17BA; // do Command C6 in this case.139 KB (21,520 words) - 20:38, 21 February 2011
- ...et lowest 2 bits of curTableNum to 0, maybe switching us back to the upper-case table ...; otherwise, A < #$1E; if A == #$1B, we'll toggle between upper- and lower-case214 KB (40,476 words) - 11:27, 24 March 2018
- ...ion sprite movement and sound all in one. Sometimes it's animated in which case you must call the animation command before the 1E XX command. Here are conf Lower Case Letters37 KB (6,824 words) - 21:57, 21 February 2011
- 0x0471 - Ammo Case 6F Bri'Case13 KB (2,199 words) - 03:26, 11 July 2021
- 1C = Special damage case (Ultima)79 KB (11,215 words) - 16:27, 7 March 2023
- C2/25AC: AD E1 3E LDA $3EE1 (FFh in every case, except for last 3 tiers117 KB (16,526 words) - 15:11, 21 June 2016
- [...starting here, in case another runthrough is needed?]880 KB (154,592 words) - 01:38, 19 October 2018
- ...ons are defined as an absolute base vector p1 and offsets p2,p3, and p4 in case of a quad. The offsets need to be scaled, usually by a factor of 8. For exa16 KB (1,233 words) - 14:11, 26 May 2018
- 17: 1A 21 ; Switch/case11 KB (1,910 words) - 18:25, 17 October 2019
- ...ne 5 times each time after a monster attacked or defended ; for example in case card #4 was activated on the first check and that it changed the playabilit978 KB (142,150 words) - 12:14, 11 March 2023
- In case this wasn't obvious from the others, here ya go:73 KB (11,411 words) - 15:01, 21 June 2016