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  • ...= Decompression - Source position in sliding window, used by the pastcopy case 7E00B7 to 7E00B8 = Decompression - Scratch space for pastcopy case
    11 KB (1,668 words) - 10:49, 28 August 2011
  • 0x0471 - Ammo Case 6F Bri'Case
    13 KB (2,199 words) - 03:26, 11 July 2021
  • In the case of [1], the size of the sector number and number of sectors changed to that of the moment this DOS call was executed. In the case of
    106 KB (7,398 words) - 02:26, 5 June 2016
  • ...und 7(A) endings. Remember that text in this format is often not all upper-case. ...n screens. Again, remember that text in this format is often not all upper-case.
    3 KB (632 words) - 16:30, 6 June 2016
  • ...o multiply the offset by 4, and then add it to the script pointer (in this case, add it to $11D3A88). (In this case, the 0x162 on the stack gets overwritten with a 0 or 1, depending on whethe
    8 KB (1,358 words) - 18:00, 19 June 2020
  • C0/8104: 38 SEC (Set the carry in case we need to borrow) C0/810C: 18 CLC (Clear the carry in case of addition)
    56 KB (9,450 words) - 15:04, 21 June 2016
  • C2/1224: 20 36 0B JSR $0B36 (adjust Morph supply [in this case, zero it] C2/1C62: BC 90 32 LDY $3290,X (get attacker index. [or in the case of reflection,
    94 KB (13,912 words) - 15:11, 21 June 2016
  • ...ts main page. This is of course appropriate, but I'm wondering if (in this case) FCEUDXD SP should be explained. Give several key features, maybe even expl ...you feel necessary. I would perfer that Data Crystal not be less useful in case of broken links. --[[User:AnyoneEB|AnyoneEB]] 19:10, 1 November 2005 (EST)
    680 bytes (118 words) - 20:10, 1 November 2005
  • C3/B5ED: 38 SEC (Set the carry in case of borrowing) C3/B72C: 38 SEC (Set the carry in case of borrowing)
    65 KB (12,253 words) - 15:25, 21 June 2016
  • ...ards except for the one time the screen transitions to the bonus (in which case it adds 0) ...ards except for the one time the screen transitions to the bonus (in which case it adds 0)
    3 KB (424 words) - 18:08, 28 December 2020
  • ...ich I'll explain in detail below. The third byte, also <tt>0C</tt> in this case, seems to determine the sprite's behavior (for example, this is what makes
    9 KB (1,483 words) - 13:52, 8 December 2014
  • ...ipedia.org/wiki/Portopia_Renzoku_Satsujin_Jiken The Portopia Serial Murder Case]'' causes so much fighting on the romhacking.net newsgroup post for its rel ...ipedia.org/wiki/Portopia_Renzoku_Satsujin_Jiken The Portopia Serial Murder Case]'' for the [http://en.wikipedia.org/wiki/Nintendo_Entertainment_System Fami
    32 KB (4,910 words) - 09:44, 12 April 2022
  • ...program checks if this is the last (after having read it). If this is the case, a new mask byte is read from the stream (which will be read after the curr ...program checks if this is the last (after having read it). If this is the case, a new mask byte is read from the stream (which will be read after the curr
    3 KB (520 words) - 12:15, 1 July 2016
  • ...ation of $F100 also means that there is no echo buffer b/c EDL = 0 in that case. ...: f0 dc beq ChanPan ; if(!$8E) goto $17BA; // do Command C6 in this case.
    139 KB (21,520 words) - 20:38, 21 February 2011
  • The spells Exit and Teleport have special-case coding attached to them, and ignore several of the parameters of their entr Exit and Teleport have special-case coding attached to their spell IDs which allow them to be used only in cert
    3 KB (581 words) - 00:08, 19 January 2019
  • ...ion sprite movement and sound all in one. Sometimes it's animated in which case you must call the animation command before the 1E XX command. Here are conf Lower Case Letters
    37 KB (6,824 words) - 21:57, 21 February 2011
  • ...et lowest 2 bits of curTableNum to 0, maybe switching us back to the upper-case table ...; otherwise, A < #$1E; if A == #$1B, we'll toggle between upper- and lower-case
    214 KB (40,476 words) - 11:27, 24 March 2018
  • ...o ASCII code, but there are some noticeable differences, such as the lower-case letters.
    4 KB (621 words) - 21:30, 27 March 2013
  • on a Amiga or PC, the Graphics are stored tile-based. In case you do
    32 KB (3,417 words) - 09:10, 12 December 2018
  • ...and capital Latin letters with their equivalents using Katakana and Lower-Case Latin letters. But all other values hold an alternate punctuation set.
    38 KB (5,883 words) - 16:46, 16 December 2021

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