Secret of Evermore:RAM map

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7E0A35 to 7E0A36 = Boy - Stats - Max HP
7E0A3F to 7E0A40 = Boy - Stats - Attack
7E0A41 to 7E0A42 = Boy - Stats - Defense
7E0A43 to 7E0A44 = Boy - Stats - Magic Def
7E0A45 to 7E0A46 = Boy - Stats - Evade %
7E0A47 to 7E0A48 = Boy - Stats - Hit %
7E0A49 to 7E0A4C = Boy - Stats - Experience
7E0A50 to 7E0A51 = Boy - Stats - Level

7E0A7F to 7E0A80 = Dog - Stats - Max HP
7E0A89 to 7E0A8A = Dog - Stats - Attack
7E0A8B to 7E0A8C = Dog - Stats - Defense
7E0A8D to 7E0A8E = Dog - Stats - Magic Def
7E0A8F to 7E0A90 = Dog - Stats - Evade %
7E0A91 to 7E0A92 = Dog - Stats - Hit %
7E0A93 to 7E0A96 = Dog - Stats - Experience
7E0A9A to 7E0A9B = Dog - Stats - Level

7E0AC6 to 7E0AC8 = Money - Talons
7E0AC9 to 7E0ACB = Money - Jewels
7E0ACC to 7E0ACE = Money - Gold Coins
7E0ACF to 7E0AD1 = Money - Credits
7E0AD2 to 7E0ADA = Equipped alchemy
          7E0ADB = Current map number

          (NOTE: the low part of the weapon levels / 256 * 100 is the right-hand value
           you'll see on the Level screen [or Stat screen for Dog])
          7E0ADD = Weapon level for bare hands, low part (you can't ever fight with them)
          7E0ADE = Weapon level for bare hands, high part (you can't ever fight with them)
          7E0ADF = Weapon level for Bone Crusher, low part (/256 * 100 gives in-game display)
          7E0AE0 = Weapon level for Bone Crusher, high part
          7E0AE1 = Weapon level for Gladiator Sword, low part
          7E0AE2 = Weapon level for Gladiator Sword, high part
          7E0AE3 = Weapon level for Crusader Sword, low part
          7E0AE4 = Weapon level for Crusader Sword, high part
          7E0AE5 = Weapon level for Neutron Blade, low part
          7E0AE6 = Weapon level for Neutron Blade, high part
          7E0AE7 = Weapon level for Spider's Claw, low part
          7E0AE8 = Weapon level for Spider's Claw, high part
          7E0AE9 = Weapon level for Bronze Axe, low part
          7E0AEA = Weapon level for Bronze Axe, high part
          7E0AEB = Weapon level for Knight Basher, low part
          7E0AEC = Weapon level for Knight Basher, high part
          7E0AED = Weapon level for Atom Smasher, low part
          7E0AEE = Weapon level for Atom Smasher, high part
          7E0AEF = Weapon level for Horn Spear, low part
          7E0AF0 = Weapon level for Horn Spear, high part
          7E0AF1 = Weapon level for Bronze Spear, low part
          7E0AF2 = Weapon level for Bronze Spear, high part
          7E0AF3 = Weapon level for Lance, low part
          7E0AF4 = Weapon level for Lance, high part
          7E0AF5 = Weapon level for Laser Lance, low part
          7E0AF6 = Weapon level for Laser Lance, high part
          7E0AF7 = Weapon level for Bazooka, low part
          7E0AF8 = Weapon level for Bazooka, high part (never initialized to 1 like the
                   other weapons are, and its default of 0 causes bugs with the
                   computer-controlled character and with Energize.)

          7E0B07 = Attack level for Dog, low part
          7E0B08 = Attack level for Dog, high part
          

7E0B09 to 7E0B0A = Action screen - Boy combativeness (00-06)
7E0B0B to 7E0B0C = Action screen - Boy AI weapon charging (Even numbers 00-06, inclusive)
7E0B0D to 7E0B0E = Action screen - Dog combativeness (00-06)
7E0B0F to 7E0B10 = Action screen - Dog AI weapon charging (Even numbers 00-06, inclusive)

7E0B15 to 7E0B16 = Window Prefs screen - Pattern (24, 34, ... A4)
7E0B17 to 7E0B18 = Window Prefs screen - Border (Even numbers 00-14, inclusive)

7E0B21 to 7E0B22 = Control Prefs screen - Configuration (00, 02)

7E0E4B to 7E0E4C = Current music



7E2210 to 7E2233 = Boy - Name
7E2234 to 7E2257 = Dog - Name
          7E2258 = Known alchemy
                     01 = Acid Rain
                     02 = Atlas
                     04 = Barrier
                     08 = Call Up
                     10 = Corrosion
                     20 = Crush
                     40 = Cure
                     80 = Defend
          7E2259 = Known alchemy
                     01 = Double Drain
                     02 = Drain
                     04 = Energize
                     08 = Escape
                     10 = Explosion
                     20 = Fireball
                     40 = Fire Power
                     80 = Flash
          7E225A = Known alchemy
                     01 = Force Field
                     02 = Hard Ball
                     04 = Heal
                     08 = Lance
                     10 = Laser
                     20 = Levitate
                     40 = Lightning Storm
                     80 = Miracle Cure
          7E225B = Known alchemy
                     01 = Nitro
                     02 = One Up
                     04 = Reflect
                     08 = Regrowth
                     10 = Revealer
                     20 = Revive
                     40 = Slow Burn
                     80 = Speed
          7E225C = Known alchemy and call bead summons
                     01 = Sting
                     02 = Stop
                     04 = Super Heal
                     .....
                     80 = Horace
          7E225D = Known call bead summons
                     01 = Camellia
                     02 = Sidney
                     .....



          7E2261 = Charms
                     .....
                     20 = Armor Polish
                     40 = Chocobo Egg
                     80 = Insect Incense
          7E2262 = Charms
                     01 = Jade Disk
                     02 = Jaguar Ring
                     04 = Magic Gourd
                     08 = Moxa Stick
                     10 = Oracle Bone
                     20 = Ruby Heart
                     40 = Silver Sheath
                     80 = Staff of Life
          7E2263 = Charms
                     01 = Sun Stone
                     02 = Thug's Cloak
                     04 = Wizard's Coin
                     .....
          7E2264 = Rare items
                     01 = Diamond Eye
                     02 = Diamond Eyes
                     04 = Gauge
                     08 = Wheel
                     10 = Queen's Key
                     20 = Energy Core
                     .....


FE Village Inn treasure pots: 7E2265, 08 10 20 bits

7E228x to 7E22Dx = Found hidden ingredients, 1 bit each (exact address range not yet known)

          7E22DA = Weapons
                     01 = Bazooka (intro)
                     02 = Bone Crusher
                     04 = Gladiator Sword
                     08 = Crusader Sword
                     10 = Neutron Blade
                     20 = Spider's Claw
                     40 = Bronze Axe
                     80 = Knight Basher
          7E22DB = Weapons and call bead spells
                     01 = Atom Smasher
                     02 = Horn Spear
                     04 = Bronze Spear
                     08 = Lance
                     10 = Laser Lance
                     20 = Bazooka (endgame)
                     40 = Horace - Aura
                     80 = Horace - Regenerate


          7E22FF = Alchemy - Ingredient amount - Wax
          7E2300 = Alchemy - Ingredient amount - Water
          7E2301 = Alchemy - Ingredient amount - Vinegar
          7E2302 = Alchemy - Ingredient amount - Root
          7E2303 = Alchemy - Ingredient amount - Oil
          7E2304 = Alchemy - Ingredient amount - Mushroom
          7E2305 = Alchemy - Ingredient amount - Mud Pepper
          7E2306 = Alchemy - Ingredient amount - Meteorite
          7E2307 = Alchemy - Ingredient amount - Limestone
          7E2308 = Alchemy - Ingredient amount - Iron
          7E2309 = Alchemy - Ingredient amount - Gunpowder
          7E230A = Alchemy - Ingredient amount - Grease
          7E230B = Alchemy - Ingredient amount - Feather
          7E230C = Alchemy - Ingredient amount - Ethanol
          7E230D = Alchemy - Ingredient amount - Dry Ice
          7E230E = Alchemy - Ingredient amount - Crystal
          7E230F = Alchemy - Ingredient amount - Clay
          7E2310 = Alchemy - Ingredient amount - Brimstone
          7E2311 = Alchemy - Ingredient amount - Bone
          7E2312 = Alchemy - Ingredient amount - Atlas Amulet
          7E2313 = Alchemy - Ingredient amount - Ash
          7E2314 = Alchemy - Ingredient amount - Acorn
          7E2315 = Inventory - Item amount - Petal
          7E2316 = Inventory - Item amount - Nectar
          7E2317 = Inventory - Item amount - Honey
          7E2318 = Inventory - Item amount - Dog Biscuit
          7E2319 = Inventory - Item amount - Wings
          7E231A = Inventory - Item amount - Essence
          7E231B = Inventory - Item amount - Pixie Dust
          7E231C = Inventory - Item amount - Call Bead
          7E231D = Inventory - Armor amount - Grass Vest
          7E231E = Inventory - Armor amount - Shell Plate
          7E231F = Inventory - Armor amount - Dino Skin
          7E2320 = Inventory - Armor amount - Bronze Armor
          7E2321 = Inventory - Armor amount - Stone Plate
          7E2322 = Inventory - Armor amount - Centurion Cape
          7E2323 = Inventory - Armor amount - Silver Mail
          7E2324 = Inventory - Armor amount - Gold-Plated Vest
          7E2325 = Inventory - Armor amount - Shining Armor
          7E2326 = Inventory - Armor amount - Magna Mail
          7E2327 = Inventory - Armor amount - Titanium Vest
          7E2328 = Inventory - Armor amount - Virtual Vest
          7E2329 = Inventory - Helm amount - Grass Hat
          7E232A = Inventory - Helm amount - Shell Hat
          7E232B = Inventory - Helm amount - Dino Helm
          7E232C = Inventory - Helm amount - Bronze Helm
          7E232D = Inventory - Helm amount - Obsidian Helm
          7E232E = Inventory - Helm amount - Centurion Helm
          7E232F = Inventory - Helm amount - Titan Crown
          7E2330 = Inventory - Helm amount - Dragon Helm
          7E2331 = Inventory - Helm amount - Knight Helm
          7E2332 = Inventory - Helm amount - Lightning Helm
          7E2333 = Inventory - Helm amount - Old Reliable
          7E2334 = Inventory - Helm amount - Brainstorm
          7E2335 = Inventory - Armband amount - Vine Bracelet
          7E2336 = Inventory - Armband amount - Mammoth Guard
          7E2337 = Inventory - Armband amount - Claw Guard
          7E2338 = Inventory - Armband amount - Serpent Bracer
          7E2339 = Inventory - Armband amount - Bronze Gauntlet
          7E233A = Inventory - Armband amount - Gloves of Ra
          7E233B = Inventory - Armband amount - Iron Bracer
          7E233C = Inventory - Armband amount - Magician Ring
          7E233D = Inventory - Armband amount - Dragon Claw
          7E233E = Inventory - Armband amount - Cyberglove
          7E233F = Inventory - Armband amount - Protector Ring
          7E2340 = Inventory - Armband amount - Virtual Glove
          7E2341 = Inventory - Collar amount - Leather Collar
          7E2342 = Inventory - Collar amount - Spiky Collar
          7E2343 = Inventory - Collar amount - Defender Collar
          7E2344 = Inventory - Collar amount - Spot's Collar
          7E2345 = Inventory - Bazooka ammo amount - Thunder Ball
          7E2346 = Inventory - Bazooka ammo amount - Particle Bomb
          7E2347 = Inventory - Bazooka ammo amount - Cryo-Blast

          7E2349 = Ammunition type of currently chosen shell
                   (0 = Thunder Ball, 2 = Particle Bomb, 4 = Cryo Blast)

          7E235F = Current equipped weapon (00 - 1A, even numbers, inclusive.  see 7E22DA
                   and 7E22DB lists above for weapon order.)
          7E2363 = Dog state
                   02 = Prehistorica (wolf)
                   04 = Prehistorica (bonechaser) - only used in the scene where the
                        dog fetches the Bone Crusher.  It is mostly identical to 02.
                   06 = Antiqua (greyhound)
                   08 = Gothica (poodle)
                   0A = Podunk (normal)
                   0C = Omnitopia (toaster)

7E2391 to 7E2392 = ID of prize you're currently retrieving
7E2393 to 7E2394 = Quantity of prize you're currently retrieving  (seems to be quickly decremented
                                                                   to 0001, though)

7E239B to 7E239C = Probability (numerator) of winning 1st prize from monster remains in screen/area
7E239D to 7E239E = Probability (numerator) of winning 2nd prize in area
7E239F to 7E23A0 = Probability (numerator) of winning 3rd prize in area
(Denominator of the prize probability is the sum of the 3 above variables.)

7E23A1 to 7E23A2 = ID of 1st prize from monster remains in area
7E23A3 to 7E23A4 = ID of 2nd prize in area
7E23A5 to 7E23A6 = ID of 3rd prize in area
 Prize ID list:
  00 00 = Nothing
  01 00 = Money (currency depends on current world)
  XX 08 = Item (XX = 00 - 07.  see 7E2315 list above for ordering.)
  XX 02 = Ingredient (XX = 00 - 15.  see 7E22FF list above for ordering, EXCEPT Mud Pepper and
                      Mushroom are oddly reversed.  also, winning Mud Pepper has issues.)
  XX 04 = Equipment (XX = 01 - 28.  see 7E231D list above for ordering.)
  01 01 = Chocobo Egg  (can't figure out how to make other Charms be won.)

7E23A7 to 7E23A8 = Quantity of 1st prize from monster remains in area
7E23A9 to 7E23AA = Quantity of 2nd prize in area
7E23AB to 7E23AC = Quantity of 3rd prize in area


7E2517 to 7E2518 = Trade good amount - Annihilation Amulet
7E2519 to 7E251A = Trade good amount - Bead
7E251B to 7E251C = Trade good amount - Ceramic Pot
7E251D to 7E251E = Trade good amount - Chicken
7E251F to 7E2520 = Trade good amount - Golden Jackal
7E2521 to 7E2522 = Trade good amount - Jeweled Scarab
7E2523 to 7E2524 = Trade good amount - Limestone Tablet
7E2525 to 7E2526 = Trade good amount - Perfume
7E2527 to 7E2528 = Trade good amount - Rice
7E2529 to 7E252A = Trade good amount - Spice
7E252B to 7E252C = Trade good amount - Spoon
7E252D to 7E252E = Trade good amount - Tapestry
7E252F to 7E2530 = Trade good amount - Ticket for Exhibition

7E2F52 to 7E2F97 = Alchemy spell levels (low component). One word per spell. Alphabetical order.
7E2F98 to 7E2FDD = Alchemy spell levels (high component). One word per spell. Alphabetical order.

7E4EB3 to 7E4EB4 = Boy - Current HP
7E4EB7 to 7E4EB8 = Boy - Current weapon charging level (0400 = 100%)

7E4F1D to 7E4F20 = Boy - Total experience needed to reach next level

7E4F29 to 7E4F2A = Boost to Boy's Attack from Atlas spell
7E4F2B to 7E4F2C = Boost to Boy's Defense from Defend spell
7E4F2D to 7E4F2E = Boost to Boy's Evade % from Speed spell
7E4F2F to 7E4F30 = Boost to Boy's Hit % from Speed spell
7E4F31 to 7E4F32 = Boost to Boy's Magic Defense from ????? (might be dummied)

7E4FCB to 7E4FCE = Dog - Total experience needed to reach next level

7E4FD7 to 7E4FD8 = Boost to Dog's Attack from Atlas spell
7E4FD9 to 7E4FDA = Boost to Dog's Defense from Defend spell
7E4FDB to 7E4FDC = Boost to Dog's Evade % from Speed spell
7E4FDD to 7E4FDE = Boost to Dog's Hit % from Speed spell
7E4FDF to 7E4FE0 = Boost to Dog's Magic Defense from ????? (might be dummied)

7E4F61 to 7E4F62 = Dog - Current HP
7E4F65 to 7E4F66 = Dog - Current weapon charging level (0400 = 100%)



7FC300 to ------ = Current map arrangement? (unsure)