Difference between revisions of "Sanrio Timenet: Kako-Hen and Mirai-Hen:RAM map"

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(Start a RAM map for this obscure Game Boy game)
 
Line 9: Line 9:
  
 
==Items==
 
==Items==
D470 - Item 1
+
D470 - Item 1<br>
D471 - Item 1 quantity
+
D471 - Item 1 quantity<br>
D472 - Item 2
+
D472 - Item 2<br>
D473 - Item 2 quantity
+
D473 - Item 2 quantity<br>
D474 - Item 3
+
D474 - Item 3<br>
D475 - Item 3 quantity
+
D475 - Item 3 quantity<br>
D476 - Item 4
+
D476 - Item 4<br>
D477 - Item 4 quantity
+
D477 - Item 4 quantity<br>
D478 - Item 5
+
D478 - Item 5<br>
D479 - Item 5 quantity
+
D479 - Item 5 quantity<br>
D47A - Item 6
+
D47A - Item 6<br>
D47B - Item 6 quantity
+
D47B - Item 6 quantity<br>
D47C - Item 7
+
D47C - Item 7<br>
D47D - Item 7 quantity
+
D47D - Item 7 quantity<br>
D47E - Item 8
+
D47E - Item 8<br>
D47F - Item 8 quantity
+
D47F - Item 8 quantity<br>
D480 - Item 9
+
D480 - Item 9<br>
D481 - Item 9 quantity
+
D481 - Item 9 quantity<br>
D482 - Item 10
+
D482 - Item 10<br>
D483 - Item 10 quantity
+
D483 - Item 10 quantity<br>
 
(list continues up to unknown maximum number of items)
 
(list continues up to unknown maximum number of items)
  
 
==Money==
 
==Money==
D5C1, D5C2, D5C3 - Money
+
D5C1, D5C2, D5C3 - Money<br>
 
D11B, D11C - Game Center points
 
D11B, D11C - Game Center points
  
 
==Battles==
 
==Battles==
C550 - Enemy monster name
+
C550 - Enemy monster name<br>
C581 - Enemy monster sprite
+
C581 - Enemy monster sprite<br>
C400 - Real enemy monster
+
C400 - Real enemy monster<br>
C559 - Enemy monster HP left
+
C559 - Enemy monster HP left<br>
C827 - Game Center purchased monster nickname sprite
+
C827 - Game Center purchased monster nickname sprite<br>

Revision as of 17:44, 30 August 2016


Thanks to GB-PAR room for many of the codes.

Overworld

D5C5 - Tekiyorāzu steps left (disable battles)

List data

D5E0-D607 - Unlocked Sanrio character encyclopedia data

Items

D470 - Item 1
D471 - Item 1 quantity
D472 - Item 2
D473 - Item 2 quantity
D474 - Item 3
D475 - Item 3 quantity
D476 - Item 4
D477 - Item 4 quantity
D478 - Item 5
D479 - Item 5 quantity
D47A - Item 6
D47B - Item 6 quantity
D47C - Item 7
D47D - Item 7 quantity
D47E - Item 8
D47F - Item 8 quantity
D480 - Item 9
D481 - Item 9 quantity
D482 - Item 10
D483 - Item 10 quantity
(list continues up to unknown maximum number of items)

Money

D5C1, D5C2, D5C3 - Money
D11B, D11C - Game Center points

Battles

C550 - Enemy monster name
C581 - Enemy monster sprite
C400 - Real enemy monster
C559 - Enemy monster HP left
C827 - Game Center purchased monster nickname sprite