SMW text tables

From Data Crystal
Revision as of 20:22, 19 February 2006 by Sukasa (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Introduction

The text in Super Mario World is stored similar to an ASCII string in the ROM for most texts, the only difference being that differnt values mean A, and so forth. The exception to that rule is the text for Bowser, since that uses a special 4-byte data packet to describe the individual letters.

Regular text

This section needs to be filled out.

Bowser Text=

This section needs to be filled out.