Difference between revisions of "Punch-Out:ROM map"

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<div id="catlinks">[[Image:Chip_tiny.png]]The following article is a [[ROM map]] for [[Punch-Out!!]].</div>
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{{rommap|game=Punch-Out!!}}
{{clear}}
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<includeonly>[[Category:ROM maps]][[Category:Punch-Out!!|ROM map]]</includeonly>
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==Opponents==
=Opponents=
 
 
0x001326 to 0x001385 = Glass Joe (Minor Circuit)
 
0x001326 to 0x001385 = Glass Joe (Minor Circuit)
 
  0x00132C = Stamina
 
  0x00132C = Stamina
Line 57: Line 56:
 
  0x00BB4E = Stamina
 
  0x00BB4E = Stamina
  
=Sound effect=
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==Sound effect==
 
0x00D210 to 0x00DD0F = Cheering sound
 
0x00D210 to 0x00DD0F = Cheering sound
  
=Passwords=
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==Passwords==
 +
<pre>
 
0x00EDB2 to 0x00EDBB = Password for Busy Signal
 
0x00EDB2 to 0x00EDBB = Password for Busy Signal
 
0x00EDBC to 0x00EDC5 = Password for Busy Signal
 
0x00EDBC to 0x00EDC5 = Password for Busy Signal
Line 73: Line 73:
 
  * example: 09 06 08 09 09 03 08 00 07 04
 
  * example: 09 06 08 09 09 03 08 00 07 04
 
000 000 0000 is now password for World Circuit
 
000 000 0000 is now password for World Circuit
 +
</pre>
  
=Song pointers=
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==Song pointers==
 +
<pre>
 
0x01107E to 0x011085 = Opening credits song
 
0x01107E to 0x011085 = Opening credits song
 
 
0x0110EE to 0x0110F5 = Coming to center ring song
 
0x0110EE to 0x0110F5 = Coming to center ring song
 
 
0x011106 to 0x01110D = Glass Joe intro song
 
0x011106 to 0x01110D = Glass Joe intro song
 
0x01110E to 0x011115 = Don Flamenco intro song
 
0x01110E to 0x011115 = Don Flamenco intro song
 +
</pre>
  
=Music data=
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==Music data==
==Look Sharp intro==
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===Look Sharp intro===
 +
<pre>
 
0x011176 to 0x0111B5 = Melody
 
0x011176 to 0x0111B5 = Melody
 
0x0111B6 to 0x0111D2 = Harmony
 
0x0111B6 to 0x0111D2 = Harmony
 
0x0111D3 to 0x0111F0 = Bass
 
0x0111D3 to 0x0111F0 = Bass
 
0x0111F1 to 0x01???? = Drums
 
0x0111F1 to 0x01???? = Drums
 +
</pre>
  
==Look Sharp main song==
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===Look Sharp main song===
 +
<pre>
 
0x01???? to  
 
0x01???? to  
 +
</pre>
  
==Look Sharp tag==
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===Look Sharp tag===
 +
<pre>
 
0x0112A6 to 0x0112BF = Melody
 
0x0112A6 to 0x0112BF = Melody
 
0x0112C0 to 0x0112F0 = Harmony
 
0x0112C0 to 0x0112F0 = Harmony
 
0x0112F1 to 0x011316 = Bass
 
0x0112F1 to 0x011316 = Bass
 
0x011317 to 0x011347 = Drums
 
0x011317 to 0x011347 = Drums
 +
</pre>
  
==Glass Joe intro==
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===Glass Joe intro===
 +
<pre>
 
0x0117B0 to 0x0117E0 = Melody
 
0x0117B0 to 0x0117E0 = Melody
 
0x0117E1 to 0x011812 = Harmony
 
0x0117E1 to 0x011812 = Harmony
 
0x011813 to 0x01183C = Bass
 
0x011813 to 0x01183C = Bass
 
0x01183D to 0x011875 = Drums
 
0x01183D to 0x011875 = Drums
 +
</pre>
  
==Don Flamenco intro==
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===Don Flamenco intro===
 +
<pre>
 
0x011876 to 0x0118B6 = Melody
 
0x011876 to 0x0118B6 = Melody
 
0x0118B7 to 0x0118F7 = Harmony
 
0x0118B7 to 0x0118F7 = Harmony
 
0x0118F8 to 0x011908 = Bass
 
0x0118F8 to 0x011908 = Bass
 
0x011909 to 0x01194B = Drums
 
0x011909 to 0x01194B = Drums
 +
</pre>
  
==King Hippo intro==
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===King Hippo intro===
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<pre>
 
0x01194C to 0x01195C = Melody
 
0x01194C to 0x01195C = Melody
 
0x01195D to 0x01196C = Harmony
 
0x01195D to 0x01196C = Harmony
 
0x01196D to 0x01197E = Bass
 
0x01196D to 0x01197E = Bass
 
0x01197F to 0x0????? = Drums
 
0x01197F to 0x0????? = Drums
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</pre>
  
=Character Profile=
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==Character Profile==
 +
<pre>
 
0x012CE3 ~ 0x012CEB - Name of Glass Joe
 
0x012CE3 ~ 0x012CEB - Name of Glass Joe
 
0x012CF0 ~ 0x012CF5 - City of Glass Joe
 
0x012CF0 ~ 0x012CF5 - City of Glass Joe
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0x012D03 ~ 0x012D04 - Age of Glass Joe
 
0x012D03 ~ 0x012D04 - Age of Glass Joe
 
0x012D09 ~ 0x012D0B - Weight of Glass Joe
 
0x012D09 ~ 0x012D0B - Weight of Glass Joe
 +
</pre>
  
=Song to play=
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==Song to play==
 
0x014AEB - Song to play during Cast
 
0x014AEB - Song to play during Cast
  
=Pallet=
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==Palette==
0x019926 to 0x019945 = Pallet for stat screen after fight
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0x019926 to 0x019945 = Palette for stat screen after fight
  
=Song to play=
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==Song to play==
 
0x01A530 - Song to play after bell dings on opening
 
0x01A530 - Song to play after bell dings on opening
  
=Graphics=
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==Graphics==
0x020010 to 0x040010 = graphics
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0x020010 to 0x040010 = Graphics

Revision as of 21:21, 27 September 2011

Opponents

0x001326 to 0x001385 = Glass Joe (Minor Circuit)

0x00132C = Stamina
0x001335 = Opponent strength
0x001353 = Mug shot, etc.
0x00135C = countdown stat
0x001360 = clock speed

0x0014D3 to 0x001532 = Don Flamenco (Major Circuit)

0x0014D9 = Stamina

0x001533 to 0x001592 = Don Flamenco (World Circuit)

0x001539 = Stamina

0x002C5E to 0x002CBD = King Hippo (Major Circuit, AWC)

0x002C64 = Stamina
0x002C6D = Opponent strength
0x002C8B = Mug shot, etc.
0x002C94 = countdown stat

0x0053D9 to 0x005438 = Great Tiger (Major Circuit, AWC)

0x00540F = countdown stat

0x007887 to 0x0078E6 = Bald Bull (Demo play)

0x0078E7 to 0x007946 = Bald Bull (Major Circuit)

0x0078ED = Stamina
0x0078F6 = Opponent strength
0x007914 = Mug shot, etc.
0x00791D = countdown stat

0x007947 to 0x0079A6 = Bald Bull (World Circuit)

0x00794D = Stamina
0x007956 = Opponent strength
0x007974 = Mug shot, etc.
0x00797D = countdown stat

0x009A5C to 0x009ABB = Soda Popinski (World Circuit)

0x009A62 = Stamina
0x009A6B = Opponent strength
0x009A89 = Mug shot, etc.
0x009A92 = countdown stat

0x00B819 to 0x00B878 = Mike Tyson (Dream Fight)

0x00B81F = Stamina

0x00BAE8 to 0x00BB47 = Piston Honda (World Circuit, AWC)

0x00BAEE = Stamina
0x00BAF7 = Opponent strength
0x00BB15 = Mug shot, etc.
0x00BB1E = countdown stat

0x00BB48 to 0x00BBA7 = Piston Honda (Minor Circuit)

0x00BB4E = Stamina

Sound effect

0x00D210 to 0x00DD0F = Cheering sound

Passwords

0x00EDB2 to 0x00EDBB = Password for Busy Signal
0x00EDBC to 0x00EDC5 = Password for Busy Signal
0x00EDC6 to 0x00EDCF = Password for Busy Signal
0x00EDD0 to 0x00EDD8 = Password for Another World Circuit
0x00EDD9 to 0x00EDE3 = Password for Credits
0x00EDE4 to 0x00EDED = Password for Dream Fight

0x00F111 to 0x00F11A = Password encryption
 * example: 06 03 00 00 06 03 06 00 00 05
	000 000 0000 is now password for Major Circuit
 * example: 09 06 08 09 09 03 08 00 07 04
	000 000 0000 is now password for World Circuit

Song pointers

0x01107E to 0x011085 = Opening credits song
0x0110EE to 0x0110F5 = Coming to center ring song
0x011106 to 0x01110D = Glass Joe intro song
0x01110E to 0x011115 = Don Flamenco intro song

Music data

Look Sharp intro

0x011176 to 0x0111B5 = Melody
0x0111B6 to 0x0111D2 = Harmony
0x0111D3 to 0x0111F0 = Bass
0x0111F1 to 0x01???? = Drums

Look Sharp main song

0x01???? to 

Look Sharp tag

0x0112A6 to 0x0112BF = Melody
0x0112C0 to 0x0112F0 = Harmony
0x0112F1 to 0x011316 = Bass
0x011317 to 0x011347 = Drums

Glass Joe intro

0x0117B0 to 0x0117E0 = Melody
0x0117E1 to 0x011812 = Harmony
0x011813 to 0x01183C = Bass
0x01183D to 0x011875 = Drums

Don Flamenco intro

0x011876 to 0x0118B6 = Melody
0x0118B7 to 0x0118F7 = Harmony
0x0118F8 to 0x011908 = Bass
0x011909 to 0x01194B = Drums

King Hippo intro

0x01194C to 0x01195C = Melody
0x01195D to 0x01196C = Harmony
0x01196D to 0x01197E = Bass
0x01197F to 0x0????? = Drums

Character Profile

0x012CE3 ~ 0x012CEB - Name of Glass Joe
0x012CF0 ~ 0x012CF5 - City of Glass Joe
0x012CF9 ~ 0x012CFE - Country of Glass Joe
0x012D03 ~ 0x012D04 - Age of Glass Joe
0x012D09 ~ 0x012D0B - Weight of Glass Joe

Song to play

0x014AEB - Song to play during Cast

Palette

0x019926 to 0x019945 = Palette for stat screen after fight

Song to play

0x01A530 - Song to play after bell dings on opening

Graphics

0x020010 to 0x040010 = Graphics