Difference between revisions of "Pokemon Race mini:Data structures"

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m (aligned)
m (figured out bg music)
 
Line 6: Line 6:
 
* <tt>06... (01)</tt> = width
 
* <tt>06... (01)</tt> = width
 
* <tt>07... (01)</tt> = height (extending downward)
 
* <tt>07... (01)</tt> = height (extending downward)
* <tt>08... (01)</tt> = ''unknown''
+
* <tt>08... (01)</tt> = background music index (table of 2-byte addresses starts at $00646A)
 
* <tt>09... (01)</tt> = goal x position (crossing from any y counts as a lap)
 
* <tt>09... (01)</tt> = goal x position (crossing from any y counts as a lap)
 
* <tt>0a... (01)</tt> = starting y offset for all players (and hoppip), in pixels
 
* <tt>0a... (01)</tt> = starting y offset for all players (and hoppip), in pixels

Latest revision as of 03:22, 20 July 2020

Addresses and sizes are in hex.

Map metadata

  • 00-02 (03) = tileset base
  • 03-05 (03) = tilemap base
  • 06... (01) = width
  • 07... (01) = height (extending downward)
  • 08... (01) = background music index (table of 2-byte addresses starts at $00646A)
  • 09... (01) = goal x position (crossing from any y counts as a lap)
  • 0a... (01) = starting y offset for all players (and hoppip), in pixels
  • 0b... (01) = unknown
  • 0c-0e (03) = sprite set base
  • 0f-11 (03) = preview tileset base
  • 12-14 (03) = preview tilemap base
  • 15... (01) = preview map width
  • 16... (01) = preview map height