Difference between revisions of "Pokémon Trading Card Game:RAM map"

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(WRAM)
(USA)
Line 47: Line 47:
 
   D0BC      1    x coordinate
 
   D0BC      1    x coordinate
 
   D0BD      1    y coordinate
 
   D0BD      1    y coordinate
   D11D     1   [[Pokémon Trading Card Game:Notes#Mail_IDs|Mail ID]]
+
   D11D     15   [[Pokémon Trading Card Game:Notes#Mail_IDs|Mail IDs  + already opened status]]
 
   D12E      1    [[Pokémon Trading Card Game:Notes#Mail_IDs|Mail read + already opened status]]
 
   D12E      1    [[Pokémon Trading Card Game:Notes#Mail_IDs|Mail read + already opened status]]
 
   D32F      1    Room ID (Copy)
 
   D32F      1    Room ID (Copy)

Revision as of 16:46, 17 March 2016

USA

SRAM

Address Size    Description
------- ----    -----------
 A101    227    Cards (including built decks) (SRAM)
 B701      2    Number of decks registered without name

WRAM

Address Size    Description
------- ----    -----------
 C001    227    Cards (excluding built decks)
 C200     60    P1 card positions during battle
 C27E     60    P1 deck card order during battle
 C2BB      6    P1 Pokémon on the field IDs
 C2C8      6    P1 Pokémon HPs
 C300     60    P2 card positions during battle
 C37E     60    P2 deck card order during battle
 C3BB      6    P2 Pokémon on the field IDs
 C3C8      6    P2 Pokémon HPs
 C400     60    During battle : P1 deck
                Out of battle : Booster pack
 C480     60    P2 deck
 CAC5      1    Time (frames)
 CAC6      1    Time (seconds)
 CAC7      1    Time (minutes)
 CAC8      2    Time (hours)
 CACA      2    Pseudo Random Number
                Its value changes on:
                • coin toss (once)
                • deck shuffle (once)
                • random Attack (e. g. Lv. 68 Zapdos's Big Thunder) (once)
                • random Pokémon Power (e. g. L. 40 Moltres's Firegiver) (once)
                • Tutorial battle (set to predetermined value)
                • new game / continue menu (every frame)
                • start menu (every frame)
                • building (every 60 frames)
 CACC      1    PRNG count
 CC0B      1    Has an Energy card been played this turn ? (stays at 0 if Water Energy with Rain Dance)
 CC0D      1    Current player's turn
 CD0A      1    ?
 CD0B      1    ?
 CD0D      1    Uppercase switch
 CDD2      1    P1 Prizes left
 CF68     32    Amount of each card in selected color (deck builder)
 D0BB      1    Room ID
 D0BC      1    x coordinate
 D0BD      1    y coordinate
 D11D     15    Mail IDs  + already opened status
 D12E      1    Mail read + already opened status
 D32F      1    Room ID (Copy)
 D3D2      1    Medals
1:D334     1    Direction of character
                00 : Up
                01 : Right
                02 : Down
                03 : Left
1:D4D5     1    Direction of character
                1E : Up
                1F : Right
                20 : Down
                21 : Left
1:D4D7     1    Direction of character
                05 : Up
                DA : Right
                E9 : Down
                00 : Left

Europe A

WRAM

Address Size    Description
------- ----    -----------
 C591     20    Text to be copied to VRAM
 CC04      1    Language
                00 : English
                01 : German
                02 : French
 CD10      1    ?
 CD11      1    Character being read
 CFEF     20    Deck name


Internal Data for Pokémon Trading Card Game

ROM MapRAM MapText TableNotesTutorials