Difference between revisions of "Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Debug Names"

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(Made a simple page to describe debug names.)
 
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{{subpage|game=Pokémon Mystery Dungeon: Red Rescue Team:ROM map}}
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{{Infobox table|name=Pokémon Graphics: Debug Names
 
{{Infobox table|name=Pokémon Graphics: Debug Names
 
|game=Pokémon Mystery Dungeon: Red Rescue Team
 
|game=Pokémon Mystery Dungeon: Red Rescue Team

Latest revision as of 19:31, 6 June 2016


Pokémon Graphics: Debug Names
Game Pokémon Mystery Dungeon: Red Rescue Team
Start Address 0x0510FA0
End Address 0x0511F27
# of Entries 497
Entry Length 8 bytes (0x8)
Total Length 3976 bytes (0xF88)
Back to the ROM map

Each overworld or dialogue sprite set has a name described here. palet is first - it corresponds to the location of the pokemon palettes. Next is kao - This stands for kaomado, which translates to face window. These represent dialogue sprites. They continue in decreasing pokemon order, with the pokemon number appended to the kao. Lastly is ax - These represent the pokemon overworld sprites and also run in descending order.