Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Debug Names: Difference between revisions
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(Made a simple page to describe debug names.) |
FCandChill (talk | contribs) mNo edit summary |
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{{subpage|game=Pokémon Mystery Dungeon: Red Rescue Team:ROM map}} | |||
{{Infobox table|name=Pokémon Graphics: Debug Names | {{Infobox table|name=Pokémon Graphics: Debug Names | ||
|game=Pokémon Mystery Dungeon: Red Rescue Team | |game=Pokémon Mystery Dungeon: Red Rescue Team |
Latest revision as of 23:31, 6 June 2016
This is a sub-page for Pokémon Mystery Dungeon: Red Rescue Team:ROM map.
Pokémon Graphics: Debug Names | |
Game | Pokémon Mystery Dungeon: Red Rescue Team |
Start Address | 0x0510FA0 |
End Address | 0x0511F27 |
# of Entries | 497 |
Entry Length | 8 bytes (0x8) |
Total Length | 3976 bytes (0xF88) |
Back to the ROM map |
Each overworld or dialogue sprite set has a name described here. palet is first - it corresponds to the location of the pokemon palettes. Next is kao - This stands for kaomado, which translates to face window. These represent dialogue sprites. They continue in decreasing pokemon order, with the pokemon number appended to the kao. Lastly is ax - These represent the pokemon overworld sprites and also run in descending order.